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Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
Lei Gao; Morris Siu-Yung Jong; Ching-Sing Chai; Oi-Lam Ng – International Journal of STEM Education, 2025
Background: To become qualified engineers, undergraduates must develop a contextualized epistemic cognition (EC) during the engineering design process (EDP), but little is known about their EC in the authentic EDP. This study aimed to gain an in-depth understanding of the EC and reported epistemic changes of undergraduate engineering students who…
Descriptors: Undergraduate Students, Student Attitudes, Epistemology, Cognitive Processes
Hébert, Cristyne; Jenson, Jennifer – Discourse: Studies in the Cultural Politics of Education, 2020
Making and maker spaces have attracted increasing attention as potential sites for supporting K-12 student learning in science, technology, engineering, and mathematics (STEM) and as a means of competency development for computational and design thinking as well as technological literacy. While interest in making and maker spaces is high, little…
Descriptors: Textiles Instruction, Entrepreneurship, Learning Processes, STEM Education
Wilkie, Karina J.; Clarke, Doug – Australian Journal of Teacher Education, 2015
This paper discusses upper primary school teachers' perspectives on changes to their knowledge and practice through participation in a design-based research project. It analyses their experiences using Clarke and Hollingsworth's (2002) empirically-founded model for professional growth to understand more about the mechanisms for change that might…
Descriptors: Elementary School Teachers, Teacher Attitudes, Knowledge Level, Teaching Methods
Sykes, Edward R. – Technology, Instruction, Cognition and Learning, 2010
The Java Intelligent Tutoring System (JITS) research project explored the power of a new approach to supporting beginner Java programming students. Using Java's grammar as the core of its production rule base, JITS is embedded with extra functionality to detect, predict and correct lexicographical errors in students' code. This additional…
Descriptors: Programming Languages, Intelligent Tutoring Systems, Design, Programming

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