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Du, Xu; Dai, Miao; Tang, Hengtao; Hung, Jui-Long; Li, Hao; Zheng, Jinqiu – Journal of Computing in Higher Education, 2023
Distance education programs have become the preferred option for most higher education institutions to continue teaching during the COVID-19 pandemic, but the effectiveness of some online courses, especially those engineering courses with experimentation activities, remains disputed. The main challenge is fostering collaborative problem solving…
Descriptors: College Students, Cooperation, Participative Decision Making, Problem Solving
Connor Haindfield; William Cerbin; Douglas Baumann; Heather Schenck – Chemistry Education Research and Practice, 2024
Two generative approaches to reaction mechanism instruction for novice students were compared to lecture instruction. In both approaches, students were coached to propose selected reaction mechanisms based on prior knowledge. New instructional methods were correlated with increased skill in representations of electron movements and other gains.…
Descriptors: Science Instruction, Teaching Methods, Prior Learning, Science Achievement
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Jenny, Seth E.; Schary, David P. – International Journal of Technology in Teaching and Learning, 2015
This mixed-methods study investigated the ability of motion-based video games (MBVG) to motivate adoption of authentic wall/rock climbing. The study also explored participants' perceptions of MBVG and authentic wall/rock climbing. University students (n = 24) with no previous climbing experience were randomly assigned into the game-first (GF) or…
Descriptors: Motion, Video Games, Physical Activities, Student Motivation
Fakcharoenphol, Witat; Morphew, Jason W.; Mestre, José P. – Physical Review Special Topics - Physics Education Research, 2015
Students' ability to effectively study for an exam, or to manage their time during an exam, is related to their metacognitive capacity. Prior research has demonstrated the effective use of metacognitive strategies during learning and retrieval is related to content expertise. Students also make judgments of their own learning and of problem…
Descriptors: Science Instruction, Physics, Expertise, Novices
Rausch, Andreas; Schley, Thomas; Warwas, Julia – International Journal of Lifelong Education, 2015
Contemporary office work is becoming increasingly challenging as many routine tasks are automated or outsourced. The remaining problem solving activities may also offer potential for lifelong learning in the workplace. In this study, we analyzed problem solving in an office work setting using an Internet-based, semi-standardized diary to collect…
Descriptors: Problem Solving, Office Occupations, Diaries, Expertise