Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
ACM Transactions on Computing… | 1 |
EURASIA Journal of… | 1 |
English Teaching: Practice… | 1 |
Technology, Knowledge and… | 1 |
Author
Hagge, Julia | 2 |
Akram, Bita | 1 |
Boulden, Danielle | 1 |
Boyer, Kristy | 1 |
Chorianopoulos, Konstantinos | 1 |
Kameas, Achilles | 1 |
Lester, James | 1 |
Merkouris, Alexandros | 1 |
Mott, Bradford | 1 |
Rachmatullah, Arif | 1 |
Wiebe, Eric | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 4 |
Education Level
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rachmatullah, Arif; Akram, Bita; Boulden, Danielle; Mott, Bradford; Boyer, Kristy; Lester, James; Wiebe, Eric – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The increasing interest in computer science (CS) and CS-integrated STEM teaching and learning has created a need for assessment instruments that can be used to evaluate the efficacy of innovative instructional approaches to K-12 CS education. However, there is a lack of validated assessment tools aligned to core CS concepts for younger students.…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Multiple Choice Tests
Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software
Hagge, Julia – Technology, Knowledge and Learning, 2018
Full participation in the twenty-first century requires the skills, strategies, and dispositions necessary to adapt to changing technologies influencing all aspects of life. Online programming communities provide a space for youth to create, collaborate, and share as they engage in computational participation. A recent development in the digital…
Descriptors: Early Adolescents, Computer Science Education, Programming, Communities of Practice
Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers