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Megan Tyson – Issues and Trends in Learning Technologies, 2021
The present study investigated the impact teaching academic vocabulary through an augmented reality (AR) approach had on acquisition and retention as compared to using a more traditional flash card based approach. 29 high school students ranging from 9th to 11th grade followed the pattern of a 10 word vocabulary pre-test, being taught those words…
Descriptors: Vocabulary Development, High School Students, Physical Environment, Simulated Environment
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Kumaran, Savitha Korattikkara; Govindapillai, Renumol Vempalively – International Association for Development of the Information Society, 2020
Research on special education has showed that the use of digital technology for the special need children can help to simplify their educational process. Intellectual disability (ID) is a kind of developmental disorder. ID children need some kind of scaffolding during their learning process. Hence, as part of our ongoing research to design and…
Descriptors: Educational Technology, Cognitive Development, Intellectual Disability, Students with Disabilities
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Sanchez Gibau, Gina; Kissel, Francia; Labode, Modupe – Journal of Teaching and Learning with Technology, 2019
Teaching introductory courses to college freshmen requires innovative pedagogies, which are often powered by new advanced technologies that potentially increase student engagement. In addition, instructors may also plan and deploy active-learning strategies that first consider the physical spaces in which learning will take place. Effective…
Descriptors: Learner Engagement, College Freshmen, Active Learning, Cooperative Learning