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Jesús J. Cambra-Fierro; María Fuentes Blasco; María-Eugenia Eugenia López-Pérez; Andreea Trifu – Education and Information Technologies, 2025
Rapid technological advancements of recent decades have fueled, among other aspects, a global boom in the utilization of artificial intelligence (AI) tools across a variety of areas. Higher education, like other domains, has embraced these innovations, with ChatGPT emerging as one of the latest additions. Faculty perception, ability, and…
Descriptors: Educational Technology, Artificial Intelligence, College Faculty, Teacher Attitudes
Yun Bai – SAGE Open, 2024
This mixed-methods study examined the effectiveness of Rosetta Stone, a mobile-based language learning application, on Chinese EFL students' listening, speaking, foreign language enjoyment (FLE), and foreign language anxiety (FLA). Two groups of intermediate Chinese EFL students from a language institute, with 33 students in the control group and…
Descriptors: English (Second Language), Second Language Learning, Telecommunications, Handheld Devices
Bhatnagar, Neelima; Horcher, Ann-Marie – Information Systems Education Journal, 2023
The study examines the motivating factors driving mobile information systems use (MISU) for mobile learning. The primary objectives include comparing attitudes of students and faculty towards the influence of perceived usefulness (PU), perceived playfulness (PP), and perceived enjoyment (PE) on MISU. Additionally, the influence of personal…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Student Attitudes
Hsieh-Jun Chen – Innovation in Language Learning and Teaching, 2024
Purpose: Despite the acknowledged benefits of digital storytelling in fostering language development, investigations into its cognitive and affective dimensions in English-as-a-Foreign-Language (EFL) education, especially concerning high and low achievers, have been scarce. This study, therefore, aimed to scrutinize the effects of multimodal…
Descriptors: Story Telling, Educational Technology, English (Second Language), Second Language Learning
Chen Hsieh, Jun; Lee, Ju Seong – Computer Assisted Language Learning, 2023
While recent years have witnessed increasing attention to technology-enhanced language learning, investigation regarding how technologies facilitate digital storytelling outcomes among middle school students in English-as-a-foreign-language contexts remains insufficiently explored. Studies concerning the effects of different presentation modes…
Descriptors: Story Telling, Outcomes of Education, Psychological Patterns, Academic Persistence
Vidanaralage, A. J.; Dharmaratne, A. T.; Haque, S. – Australasian Journal of Educational Technology, 2022
Adapting innovative educational technologies to bolster students' academic learning is increasing rapidly. This study explored schema congruent and incongruent participants behaviour when experiencing video-based materials as the medium of learning within the frame of a flipped learning environment. The participants watched an educational learning…
Descriptors: Schemata (Cognition), Psychological Patterns, Emotional Response, Reaction Time
Roslan, Rosfuzah; Mohd Ayub, Ahmad Fauzi; Ghazali, Norliza; Zulkifli, Nurul Nadwa; Md Latip, Siti Noor Haslina; Abu Hanifah, Siti Syuhada – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Background: Mobile learning (m-learning) has been a popular choice among learners in HEIs due to its convenient 'on-the-go' concept. On the…
Descriptors: Intention, College Students, Gamification, Educational Technology
Gurban, Masouda A.; Almogren, Abeer S. – SAGE Open, 2022
The purpose of this study was to look at factors that might influence whether or not academics will use e-learning during the Corona Virus Disease 2019 (COVID-19) pandemic. The goal of this paper is to look into the effect of perceived interaction, educational materials, playfulness, perceived enjoyment, self-efficacy, perceived usefulness, and…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Gonzalez-Ramirez, Jimena; Mulqueen, Kerri; Zealand, Ruth; Silverstein, Sara; Reina, Christine; BuShell, Shawna; Ladda, Shawn – College Student Journal, 2021
Students who took classes during Spring 2020 went through an unprecedented upheaval due to the impact of COVID-19 on their higher education experience. This research measured the impact and changes students experienced as they transitioned from the typical learning delivery of a traditional on-campus semester to an online learning delivery in…
Descriptors: COVID-19, Pandemics, Online Courses, School Closing
Qashou, Abeer – Education and Information Technologies, 2021
The tremendous and rapid developments in the information and communications technology sector as well as mobile devices have resulted in modern technologies, one of which is Mobile Learning (M-learning). M-learning is a new technique for learning that helps students to do their educational activities and access the learning materials easily…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Olasina, Gbolahan; Kheswa, Siyanda – Knowledge Management & E-Learning, 2021
There is an exponential increase of apprehension in the uptake, affordances and the excessive use of smartphones by multiple categories of users and the impact on the society. The research evaluates excessive use within a user community in a developing country landscape. It is estimated that many young people spend too much time on their phones…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Daniel Ginting; Ross M. Woods; Yusawinur Barella; Liem Satya Limanta; Ahmad Madkur; Heng Ee How – SAGE Open, 2024
This study aimed to investigate the effects of Storytelling Narrated Videos (SNV) on students' knowledge retention and transferability. A total of 56 students from a university in Indonesia were randomly assigned to a quasi-experimental research design exposed to SNV and to Lecture Narrated Videos (LNV). Two videos were created to deliver content…
Descriptors: Story Telling, Educational Technology, Retention (Psychology), Knowledge Level
Kuntz, Jeff; Manokore, Viola – Higher Learning Research Communications, 2022
Objectives: The main objective of this study was to explore students' experiences of the emergency virtual remote teaching, which was implemented as a result of the COVID-19 pandemic. Method: 439 students enrolled at a community college in Canada responded to a survey that had Likert-scale and open-ended questions. Anderson's model for online…
Descriptors: COVID-19, Pandemics, Community Colleges, Two Year College Students
Hanrahan, Fidelma; Hughes, Ed; Banerjee, Robin; Eldridge, Alice; Kiefer, Chris – International Journal of Music Education, 2019
Little is currently known about the possible benefits of using networked technology to enhance ensemble performance. This study explored whether the introduction of specially devised technology -- networked tablets using traditional music notation -- to a primary school orchestra would enhance the experience of ensemble music. Particular emphasis…
Descriptors: Music Education, Music Activities, Elementary School Students, Music
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