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Carolina Cuesta-Hincapie; Zui Cheng; Marisa Exter – Instructional Science: An International Journal of the Learning Sciences, 2024
Creativity is a valuable skill for instructional designers. However, few studies have researched creativity in instructional design (ID) graduate courses. Future professionals' creative thinking is necessary to address societal, technological, and economic challenges. Developing creative thinking in novice instructional designers could allow them…
Descriptors: Instructional Design, Creativity, Graduate Study, Electronic Learning
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Sinem Cilligol Karabey; Selcuk Karaman – International Review of Research in Open and Distributed Learning, 2024
This study aimed to systematically compile the activities and applications to be used by instructors to conduct synchronous virtual classrooms effectively. Using specific keywords in various databases we examined the literature to discover the activities and applications associated with effective synchronous virtual classrooms. A total of 70…
Descriptors: Synchronous Communication, Electronic Learning, Teaching Methods, Instructional Design
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Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
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Farias-Gaytan, Silvia; Ramirez-Montoya, Maria-Soledad; Aguaded, Ignacio – Journal of Interactive Media in Education, 2023
The dynamics of change in the work environment are becoming more dizzying, given that adopting new technologies generates new knowledge and jobs. This research analyzed a case study of a Mexican university implementing alternative credentials. The method was instrumental case study research, with exploratory and descriptive categories, applying…
Descriptors: Credentials, Foreign Countries, Universities, Colleges
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Kutz, Diane; Cumbie, Barry; Mullarkey, Matthew – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: This paper aims to address the long-standing problem of suboptimal student team experiences for instructors and students by incorporating the student voice by co-creating a virtual team collaborative environment to improve team collaboration in the online classroom. Design/methodology/approach: This paper presents a novel design science…
Descriptors: Classroom Environment, Student Attitudes, Design, Cooperation
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McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
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Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
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Desmet, Ophélie A.; Cakmakci, Huzeyfe; Tuzgen, Abdullah – Journal for the Education of the Gifted, 2023
The purpose of the present study was to evaluate the online delivery of an affective curriculum for gifted and talented youth to gain further understanding of its effectiveness and perceived advantages and disadvantages of delivering affective curriculum online. Using convergent parallel mixed-methods design, we evaluated data from 38 secondary…
Descriptors: Electronic Learning, Instructional Effectiveness, Academically Gifted, Humanistic Education
Andrew J. Croft – ProQuest LLC, 2023
This qualitative research study examined the design of collaborative learning experiences in an online graduate course in educational leadership. Based on principles of design-based research, this single case study analyzed the design process among the faculty member and learning design team who created the course. Data were also gathered from the…
Descriptors: Instructional Design, Cooperative Learning, Electronic Learning, Graduate Students
Smith, Colleen M. – ProQuest LLC, 2023
Research has recognized that a student's culture plays a role in how they experience an online learning environment, and many higher education institutions are challenged by retaining and graduating historically underserved students identified as a "success gap". For historically underserved students -- defined in this study as students…
Descriptors: Instructional Design, Culturally Relevant Education, Student Diversity, Higher Education
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Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
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Yakovleva, Olga – Education Sciences, 2022
The paper analyses the value mindsets of pre-service teachers in terms of the digital learning environment (DLE). DLE is considered to be both a system of new tools and methods for teaching activity and a prospective educational eco-system for learning. The DLE value model is based on a psychodidactic approach, which concerns three main…
Descriptors: Preservice Teachers, Educational Environment, Student Attitudes, Educational Technology
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Leonardou, Angeliki; Rigou, Maria; Panagiotarou, Aliki; Garofalakis, John – Smart Learning Environments, 2022
The primary question of this study is whether OLM and OSLM mechanisms, when used in a digital game, offer higher motivation. Furthermore, the study investigates whether a game's aesthetics and mechanics support players' intrinsic motivation. Both claims are tested through the design, implementation and pilot use of the Multiplication Game (MG). MG…
Descriptors: Game Based Learning, Student Motivation, Student Attitudes, Video Games
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Stephanie Jacobs; Maryellen Nash; Theresa Burress; Kaya van Beynen – Communications in Information Literacy, 2023
Librarians within a newly combined, multi-campus research and instruction department undertook a large-scale peer review of their online instruction program and materials. This collaborative assessment project sought to unite three library departments with a cohesive vision for self-guided online library instruction while establishing consistent…
Descriptors: Peer Evaluation, Library Instruction, Electronic Learning, Librarians
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Deeke, Alexander; Binnie, Naomi – College & Research Libraries, 2023
During a two-year period, over 1,900 undergraduate students completed a version of an online asynchronous library module either with or without decorative images. Two instruction librarians compared quiz scores and affective feedback from both versions to determine the impact decorative images had on student performance and analyzed the results…
Descriptors: Undergraduate Students, Library Instruction, Electronic Learning, Visual Aids
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