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Abbas, Yawar; Martinetti, Alberto; Nizamis, Kostas; Spoolder, Steven; van Dongen, Leo A. M. – Interactive Learning Environments, 2023
In response to the industrial world becoming more complex and the recent social distancing caused by the COVID-19 outbreak, emerging technologies such as Virtual Reality (VR) are gaining importance for industrial training. The novelty, however, does not lie in the sole use of VR-based technology but rather in its adaptive and flexible nature. This…
Descriptors: Teaching Methods, Computer Simulation, Industrial Training, Electronic Learning
Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
Herrington, Deborah G.; Hilborn, Shanna M.; Sielaff, Elizabeth N.; Sweeder, Ryan D. – Chemistry Education Research and Practice, 2022
Equilibrium is a challenging concept for many, largely because developing a deep conceptual understanding of equilibrium requires someone to be able to connect the motions and interactions of particles that cannot be physically observed with macroscopic observations. Particle level chemistry animations and simulations can support student…
Descriptors: Simulation, Video Technology, Chemistry, Electronic Learning
Dailey-Hebert, Amber – InSight: A Journal of Scholarly Teaching, 2022
Following the global pandemic, educators relied heavily on live videoconferencing options and online meeting spaces to host class in lieu of traditional, in-person classroom learning. Yet, exhaustion and Zoom fatigue fueled a lack of engagement in such online spaces, while simultaneously the need for more informal connection to support learners'…
Descriptors: Student Attitudes, Computer Simulation, Learner Engagement, Distance Education
Yohan Hwang; Je-Young Lee – SAGE Open, 2024
This study aims to analyze the experiences of creating the metaverse classroom on pre-service EFL (English as a Foreign Language) teachers' technological acceptance and affordance, as well as their perception of its potential for language learning and teaching. To achieve this purpose, this study utilized an in-depth analysis of survey and…
Descriptors: Preservice Teachers, Language Teachers, Second Language Instruction, English (Second Language)
Chen, Chia-Chen; Chen, Hong-Ren; Wang, Ting-Yu – Educational Technology & Society, 2022
Many elementary school students find astronomical knowledge difficult to attain. Students cannot observe planetary motion in the universe, which makes the construction of astronomical knowledge abstract and incomprehensible for many students. To cope with this dilemma, this study proposed creative situated learning via augmented reality (AR) and…
Descriptors: Creative Teaching, Computer Simulation, Electronic Learning, Astronomy
Khukalenko, Iuliia Sergeevna; Kaplan-Rakowski, Regina; An, Yunjo; Iushina, Vera Dmitrievna – Education and Information Technologies, 2022
High-immersion virtual reality (VR) technology is often associated with gaming. Yet, it is increasingly popular in educational contexts due to its potential to engage and motivate learners. Prior to VR technology integration in the classroom, the acceptance or resistance toward VR needs to be explored. This paper reports the results obtained from…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, Electronic Learning
Overton, Andreana L. – ProQuest LLC, 2023
Virtual reality (VR) as an emerging technology has extreme potential to revolutionize online higher education for adult students through immersive and engaging learning experiences. Lower cost and advancing research in VR technology and immersive simulation software offers unique opportunities for adult students to engage in a virtual learning…
Descriptors: Adult Learning, Computer Simulation, Technology Uses in Education, Adult Students
Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
Justo, Enrique; Delgado, Antonio; Llorente-Cejudo, Carmen; Aguilar, Rocio; Cabero-Almenara, Julio – Journal of Engineering Education, 2022
Background: Recent advances in technology and computer simulation have expanded the use of virtual manipulatives in engineering education. However, especially in disciplines in which tactile concepts (e.g., force) are included, it has been claimed that learning could be compromised by substituting physical materials with computer simulations.…
Descriptors: Manipulative Materials, Electronic Learning, Computer Simulation, Concept Formation
Harsell, Dana Michael; Barsky, Christina; Golas, Supriya – Journal of Public Affairs Education, 2022
Computer-based simulations in public affairs curricula are thought to better prepare graduates for responding to an increasingly complex public policy environment upon entering into or advancing within public sector careers. Using survey results from 221 participants in the 2021 NASPAA-Batten Pandemic 2.0 simulation competition, the authors…
Descriptors: Computer Simulation, Instructional Effectiveness, Electronic Learning, Pandemics
Free, Nicholas; Menendez, Hector M., III; Tedeschi, Luis O. – Education and Information Technologies, 2022
The lack of real-life experiences, such as handling livestock at a production facility (e.g., ranch), exists for a variety of reasons such as availability, liability, time, and cost, amongst others. As more students enter undergraduate animal science programs without prior exposure to animal handling, the necessity for more hands-on, real-life…
Descriptors: Educational Games, Animal Husbandry, Experiential Learning, Undergraduate Students