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Guanes, Giselle; Wang, Linjue; Delaine, David A.; Dringenberg, Emily – European Journal of Engineering Education, 2022
Engineering design decisions have non-trivial implications, and empathic approaches are one way that engineers can understand and translate the perspectives of diverse stakeholders. Prior literature demonstrates that students must develop empathic skills and beliefs that these skills are important to embody empathic approaches in meaningful ways.…
Descriptors: Undergraduate Students, Engineering Education, Student Attitudes, Beliefs
Zeynep Gül Dertli; Bahadir Yildiz – Journal of Inquiry Based Activities, 2025
In STEM education, the engineering design process serves as a pedagogical strategy to connect science and mathematics concepts. While STEM approaches are increasingly favored in science courses, the role of mathematics in integrated STEM activities is often overlooked, despite its foundational importance across STEM disciplines. This manuscript…
Descriptors: Mathematics Instruction, Teaching Methods, Scientific Concepts, Mathematical Concepts
Designing for Others: The Roles of Narrative and Empathy in Supporting Girls' Engineering Engagement
Peppler, Kylie; Keune, Anna; Dahn, Maggie; Bennett, Dorothy; Letourneau, Susan M. – Information and Learning Sciences, 2022
Purpose: Science museums provide a context for developing and testing engineering activities that support visitors in creating personally meaningful objects. This study aims to propose that narrative design elements in such engineering activities can foster empathy to support engineering engagement among girls ages 7-14.…
Descriptors: Females, Empathy, Personal Narratives, Learner Engagement
Hira, Avneet; Hynes, Morgan – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how designers and engineers practice design while Making. Motivated by their roots in constructionist learning principles, Makerspaces are increasingly used as sites to learn design, especially in undergraduate engineering education programs. However, there has been little work on how trained…
Descriptors: Design, Shared Resources and Services, Engineering, Technical Occupations
Deniz, Hasan; Kaya, Erdogan; Yesilyurt, Ezgi; Trabia, Mohamed – International Journal of Technology and Design Education, 2020
The Next Generation Science Standards in the United States placed a special emphasis on engineering unlike previous national science education policy documents. Some studies attempted to examine students' and teachers' nature of engineering (NOE) views, but NOE views should be better conceptualized before further exploration of students' and…
Descriptors: Elementary School Teachers, Teacher Attitudes, Knowledge Level, Engineering
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
Johnson, Aaron W.; Wendell, Kristen B.; Watkins, Jessica – Journal of Pre-College Engineering Education Research, 2017
Engineering design places unique demands on teachers, as students are coming up with new, unanticipated ideas to problems along often unpredictable trajectories. These demands motivate a responsive approach to teaching, in which teachers attend their students' thinking and flexibly adapt their instructional plans and objectives. A great deal of…
Descriptors: Experienced Teachers, Engineering Education, Elementary School Teachers, Grounded Theory
Newton, Sunni; Alemdar, Meltem; Hilton, Ethan; Linsey, Julie; Fu, Katherine – International Journal of STEM Education, 2018
Background: A redesigned curriculum for teaching engineering graphics was adopted in an introductory mechanical engineering course. The rollout of this curriculum was staggered, allowing for comparisons of student perceptions across the newly revised and previous instructional approaches. The new curriculum borrows from content and pedagogy…
Descriptors: Industrial Arts, Design, Engineering, Drafting
Toto, Roxanne; Colledge, Thomas; Frederick, David; Pung, Wik Hung – Advances in Engineering Education, 2014
Reflective of current trends in industry, engineering design professionals are expected to have knowledge of 3D modeling software. Responding to this need, engineering curricula seek to effectively prepare students for the workforce by requiring instruction in the use of 3D parametric solid modeling. Recent literature contains many examples that…
Descriptors: Engineering, Engineering Education, Computer Software, College Curriculum
Lottero-Perdue, Pamela S.; Parry, Elizabeth A. – Journal of Pre-College Engineering Education Research, 2017
This mixed-methods study examines how teachers who have taught one or two units of the Engineering is Elementary (EiE) curriculum for two years reported on: students' responses to design failure; the ways in which they, the teachers, supported these students and used fail words (e.g. fail, failure); and the teachers' broad perspectives and…
Descriptors: Elementary School Teachers, Mixed Methods Research, Engineering, Engineering Education
Codish, David; Ravid, Gilad – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
Gamification in education is being used as a way to increase student engagement and learning. While carrying a big promise, little is known about how students with different personalities, specifically extraverts and introverts, are influenced by game elements and mechanics: knowledge that is essential to ensure that implementing gamification will…
Descriptors: Educational Games, Learner Engagement, Play, Personality Traits
Rupp, Andre A.; Levy, Roy; Dicerbo, Kristen E.; Sweet, Shauna J.; Crawford, Aaron V.; Calico, Tiago; Benson, Martin; Fay, Derek; Kunze, Katie L.; Mislevy, Robert J.; Behrens, John T. – Journal of Educational Data Mining, 2012
In this paper we describe the development and refinement of "evidence rules" and "measurement models" within the "evidence model" of the "evidence-centered design" (ECD) framework in the context of the "Packet Tracer" digital learning environment of the "Cisco Networking Academy." Using…
Descriptors: Computer Networks, Evidence Based Practice, Design, Instructional Design
Martin, Taylor; Peacock, Stephanie Baker; Ko, Pat; Rudolph, Jennifer J. – Journal of Pre-College Engineering Education Research, 2015
Although the consensus seems to be that high-school-level introductory engineering courses should focus on design, this creates a problem for teacher training. Traditionally, math and science teachers are trained to teach and assess factual knowledge and closed-ended problem-solving techniques specific to a particular discipline, which is unsuited…
Descriptors: Teacher Education, Faculty Development, Engineering, Engineering Education
Clarke, Peter J.; Davis, Debra; King, Tariq M.; Pava, Jairo; Jones, Edward L. – ACM Transactions on Computing Education, 2014
As software becomes more ubiquitous and complex, the cost of software bugs continues to grow at a staggering rate. To remedy this situation, there needs to be major improvement in the knowledge and application of software validation techniques. Although there are several software validation techniques, software testing continues to be one of the…
Descriptors: Computer Software, Professional Personnel, Engineering, Testing
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