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Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
Martin, Taylor; Peacock, Stephanie Baker; Ko, Pat; Rudolph, Jennifer J. – Journal of Pre-College Engineering Education Research, 2015
Although the consensus seems to be that high-school-level introductory engineering courses should focus on design, this creates a problem for teacher training. Traditionally, math and science teachers are trained to teach and assess factual knowledge and closed-ended problem-solving techniques specific to a particular discipline, which is unsuited…
Descriptors: Teacher Education, Faculty Development, Engineering, Engineering Education
Watching, Creating and Achieving: Creative Technologies as a Conduit for Learning in the Early Years
McDonald, Susan; Howell, Jennifer – British Journal of Educational Technology, 2012
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
Descriptors: Foreign Countries, Pilot Projects, Numeracy, Engineering

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