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Xu, Xinhao; Wang, Fang – Journal of Educational Computing Research, 2022
This paper reports an immersive virtual reality lab (iVRLab) training environment that offers college students an immersive and embodied experience in engineering lab work. The iVRLab provides a simple and safe environment for students to learn the complex lab operations to process and prepare silicon wafers. It features highly embodied…
Descriptors: Engineering Education, Laboratory Experiments, Pandemics, COVID-19
Radhika Kulkarni; Rajat Harne – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The study seeks to utilize Augmented Reality (AR) in creating virtual laboratories for engineering education, focusing on enhancing teaching methodologies to facilitate student understanding of intricate and theoretical engineering principles while also assessing engineering students' acceptance of such laboratories. Background: AR, a…
Descriptors: Computer Simulation, Laboratory Experiments, Engineering Education, Educational Technology
Musa Ndiaye; Chilala K. Bowa; Wezi N. Nyimbili; Kangwa A. Nkonde; Richard Onyancha; Mabvuto Mwanza; Musonda E. Kabaso; John Siame – European Journal of Engineering Education, 2024
COVID-19 has caused major disruptions in the way engineering education is conducted all over the world. The impact has been greater in developing countries that still lack the necessary tools for pandemic-based training. In this work, we carry out a survey on three public universities based in Zambia. The survey investigates the impact of COVID-19…
Descriptors: COVID-19, Pandemics, Engineering Education, State Universities
Lal, Sulakshana; Lucey, Anthony D.; Lindsay, Euan D.; Treagust, David F.; Long, John M.; Mocerino, Mauro; Zadnik, Marjan G. – European Journal of Engineering Education, 2020
The laboratory instruction sheet (sometimes called a laboratory manual), together with the equipment used by students, is an essential resource for laboratory work. It has a direct influence over all the interactions that can occur in the laboratory activity, of which student-equipment is the only common synchronous interaction in both…
Descriptors: Student Attitudes, Engineering Education, Synchronous Communication, Academic Achievement
Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation
Reck, Rebecca M.; Sreenivas, R. S.; Loui, Michael C. – Advances in Engineering Education, 2019
Laboratory kits allow students to take home laboratory equipment to complete experiments on their own time. Because of the lower cost, laboratory kits expand access to hands-on experiences for online courses and to budget-strapped campuses. Although students like laboratory kits, no previous studies compared student learning objectives on…
Descriptors: Laboratory Experiments, Undergraduate Study, Program Effectiveness, Engineering Education
Genfu Wu; Kejie Wu – Journal of Biological Education, 2024
Course-based undergraduate research experience (CURE) exposes an entire class of students to scientific research and is thought to increase students' knowledge retention in science, technology, engineering and mathematics education. Microbial engineering is an interdisciplinary subject that combines science and engineering. We transformed a…
Descriptors: Scientific Literacy, Engineering, Microbiology, Science Instruction
Llanos, J.; Ferna´ndez-Marchante, C. M.; Garci´a-Vargas, J. M.; Lacasa, E.; de la Osa, A. R.; Sanchez-Silva, M. L.; De Lucas-Consuegra, A.; Garcia, M. T.; Borreguero, A. M. – Journal of Chemical Education, 2021
Serious game-based learning coupled with just-in-time teaching strategies was applied by offering six different questionnaires to evaluate student knowledge about the safety issues and theoretical concepts and protocols of laboratory exercises. The questionnaires were presented with an appearance similar to that of computer games by means of the…
Descriptors: Game Based Learning, Educational Games, Teaching Methods, Safety Education
Dave Kim; Aref Majdara; Wendy Olson – International Journal of Technology in Education, 2024
This exploratory study focuses on the use of ChatGPT, a generative artificial intelligence (GAI) tool, by undergraduate engineering students in lab report writing in the major. Literature addressing the impact of ChatGPT and AI on student writing suggests that such technologies can both support and limit students' composing and learning processes.…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Science Laboratories
Seroy, Sasha K.; Zulmuthi, Hanis; Grünbaum, Daniel – Journal of Geoscience Education, 2020
Educational research supports incorporating active engagement into K-12 education using authentic STEM experiences. While there are discipline-specific resources to provide students with such experiences, there are limited transdisciplinary opportunities that integrate engineering education and technological skill-building to contextualize core…
Descriptors: High School Students, Secondary School Science, Chemistry, Scientific Concepts
Grohman, Magdalena G.; Gans, Nicholas; Lee, Eun Ah; Tacca, Marco; Brown, Matthew J. – Advances in Engineering Education, 2020
Engineering ethics education typically focuses on decisions by individual engineers and case studies of disasters. This does not reflect the everyday decisions that practicing engineers must make, and neglects the fact that most engineers work on teams rather than alone. The focus on safety and disaster prevention leaves little time for discussing…
Descriptors: Ethics, Engineering Education, Decision Making, Safety
Secules, Stephen; Lawson, Wesley – Advances in Engineering Education, 2019
This paper compares an innovative approach to teaching a required introductory C programming course to a traditional C programming course for electrical engineering (EE) students. The novel course utilizes hardware-based projects to motivate students to master language syntax and implement key programming concepts and best practices. In a mixed…
Descriptors: Programming, Introductory Courses, Required Courses, Engineering Education
DeBoer, Jennifer; Haney, Casey; Atiq, S. Zahra; Smith, Casey; Cox, David – European Journal of Engineering Education, 2019
A shortcoming of Massive Open Online Courses (MOOCs) is the lack of substantive integration of hands-on activities into online classrooms. We conducted a randomised control trial (RCT) in a MOOC where we sent the treatment group at-home lab kits with which they could perform experiments in their own homes. In our intervention research, we found…
Descriptors: Experimental Groups, Control Groups, Hands on Science, Electronic Learning
Gamo, Javier – IEEE Transactions on Education, 2019
Contribution: There are many on-line resources available to learn about optics and photonics, but no assessment tools exist to evaluate the learning achievements. This paper presents an assessment framework whose validity has been proven on a course with over 70 engineering students. Background: There is evidence that on-line resources complement…
Descriptors: Optics, Engineering Education, Computer Software, Validity
Belanger, John R. – Journal of Education and Learning, 2016
Team projects can optimize educational resources in a laboratory, but also create the potential for social loafing. Allowing students to choose their own groups could increase their motivation to learn and improve academic performance. To test this hypothesis, final grades and feedback from students were compared for the same course in two…
Descriptors: Group Activities, Assignments, College Seniors, Student Motivation
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