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Fegely, Alex; Cherner, Todd S. – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This article presents a comprehensive rubric for evaluating educational virtual reality experiences for mobile devices. The aim of this article is to systematically analyze research to address the quality of virtual reality experiences on mobile applications in order to extend the work of Lee and Cherner (2015) and their instructional…
Descriptors: Scoring Rubrics, Computer Simulation, Educational Technology, Handheld Devices
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Altanis, Ioannis; Retalis, Symeon; Petropoulou, Ourania – Education Sciences, 2018
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to…
Descriptors: Foreign Countries, Secondary School Students, Educational Games, Thinking Skills
Ediger, Marlow – 1985
Microcomputers can be used with simulation software to provide students both with experience in the "real world" of decision making and feedback on the decisions made. Such software allows individual students to choose the roles they wish to play from a menu of diverse roles and provides alternatives for them to consider for each decision to be…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Curriculum Enrichment
Wager, Walter W.; And Others – Performance Improvement Quarterly, 1992
Examines factors affecting selection and development of computer simulations, including type of learner, simulation formats, instructional purposes, learning outcomes, fidelity, learning stages, and logistical issues. A flowchart model and set of prescriptions to help designers arrive at specifications for an instructional simulation are…
Descriptors: Check Lists, Computer Simulation, Computer Software Development, Computer Software Selection
Litchfield, Brenda C. – Performance and Instruction, 1990
Discusses the integration of videodisc technology into classrooms and presents criteria for evaluating the interactivity of videodiscs. Three levels of interactive videodiscs (IVD) are described, and a criteria checklist is included that evaluates skill development, simulation, feedback, the interaction of the student manual with the electronic…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Simulation, Evaluation Criteria