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Showing all 13 results Save | Export
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Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
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Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Clements, Peggy; Auchstetter, Amelia; Lin, Shuqiong; Savage, Corey – American Institutes for Research, 2022
This is the final report of an independent evaluation of the CompuPower program that was developed by Arizona State University's Center for Gender Equity in Science and Technology (ASU CGEST). CompuPower is a multifaceted program for high school students that is centered on a culturally responsive computing course that includes four key…
Descriptors: Computer Science Education, High School Students, Culturally Relevant Education, Secondary School Curriculum
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Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving
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Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
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Wolf, Shaya; Burrows, Andrea Carneal; Borowczak, Mike; Johnson, Mason; Cooley, Rafer; Mogenson, Kyle – Education Sciences, 2020
Research on innovative, integrated outreach programs guided three separate week-long outreach camps held across two summers (2018 and 2019). These camps introduced computer science through real-world applications and hands-on activities, each dealing with cybersecurity principles. The camps utilized low-cost hardware and free software to provide a…
Descriptors: Outreach Programs, Summer Programs, Camps, Program Length
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Landry, Jeffrey P.; Barnett, Harvey L.; Chapman, Debra L.; McCullough, Rosalind – Journal of Information Systems Education, 2019
A public university's computing outreach program focused on four key strategies for increasing the depth and breadth of science, technology, engineering, and mathematics (STEM) education. This paper describes the development and implementation of a project management hands-on learning laboratory activity within the context of the university's…
Descriptors: Outreach Programs, Public Colleges, Computer Science Education, STEM Education
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Miko, John S. – Information Systems Education Journal, 2014
Search marketing is the process of utilizing search engines to drive traffic to a Web site through both paid and unpaid efforts. One potential paid component of a search marketing strategy is the use of a pay-per-click (PPC) advertising campaign in which advertisers pay search engine hosts only when their advertisement is clicked. This paper…
Descriptors: Marketing, Search Engines, Web Sites, Advertising
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Serapiglia, Anthony – Information Systems Education Journal, 2013
Many students are entering Computer Science education with limited exposure to operating systems and applications other than those produced by Apple or Microsoft. This gap in familiarity with the Open Source community can quickly be bridged with a simple exercise that can also be used to strengthen two other important current computing concepts,…
Descriptors: Experiential Learning, Introductory Courses, Laboratories, Computer Science Education
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Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2014
For several years, we used Intel's flash-based game "IT Manager 3: Unseen Forces" as an experiential learning tool, where students had to act as a manager making real-time prioritization decisions about repairing computer problems, training and upgrading systems with better technologies as well as managing increasing numbers of technical…
Descriptors: Experiential Learning, Educational Games, Management Information Systems, Computer Science Education
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Schwieger, Dana; Surendran, Ken – Information Systems Education Journal, 2010
Capstone courses in MIS, CIS and CS programs are commonly incorporated into curriculum these days as they can be used effectively to assess several program objectives. In this paper, the authors discuss the usefulness of a combined Capstone Experience class consisting of CS/CIS and MIS students. The authors point out how this class provided…
Descriptors: Curriculum, Computer Science Education, Management Information Systems, Information Systems
Black, Mary C. – 1995
This practicum addresses the finding that college-bound high school experiential/internship students who pursued stringent secondary education programs often did not have the opportunity to participate in technology literacy elective courses, and therefore did not possess the minimal technology skills necessary for success in post-secondary…
Descriptors: Competence, Computer Literacy, Computer Science Education, Curriculum Design