Publication Date
In 2025 | 2 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 13 |
Descriptor
Source
Author
Publication Type
Tests/Questionnaires | 14 |
Journal Articles | 11 |
Reports - Research | 11 |
Reports - Descriptive | 2 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 10 |
Postsecondary Education | 9 |
Elementary Secondary Education | 1 |
Audience
Location
New York (New York) | 2 |
Canada | 1 |
District of Columbia | 1 |
Hong Kong | 1 |
Indiana | 1 |
Iowa | 1 |
Ireland (Dublin) | 1 |
Massachusetts (Boston) | 1 |
Spain | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Daenique H. A. Jengelley; Tess D. Weathers; Dustin O. Lynch; Morgan E. Ness; Luis Garcia; Gina E. Claxton; J. Dennis Fortenberry; Tamara S. Hannon – Journal of Community Engagement and Higher Education, 2025
Medical education may lack experiential training on authentic community engagement (CE). Employing a human-centered design approach with medical faculty and students to identify goals, opportunities, needs, and barriers to implementing CE research, we developed an Experiential Community Engagement Learning Series (EXCELS) pilot program. EXCELS…
Descriptors: Medical Students, Experiential Learning, School Community Relationship, Research Design
Adam Patterson; Cathy Temple; Nikki Anderson; Chris Rogalski; Kevin Mentzer – Information Systems Education Journal, 2025
This research examines the implementation of virtual reality into an effective speaking course at a small business college in New England. The researchers detail how they piloted the use of MetaQuest 2 headsets to students for round-the-clock availability of public speaking software in an Effective Speaking course. Students were administered a…
Descriptors: Computer Simulation, Speech Instruction, Public Speaking, Experiential Learning
Lawrence K. Ma; Yiu-Bun Chung; Eddie Shing-Chung Shee; Grace Fung-Ling Cheng; Kathryn Dawson – Psychology Teaching Review, 2024
The use of a drama-based pedagogical (DBP) approach, while well-documented to promote active learning and enhance students' generic skills, is under-utilised in the context of higher education, particularly in psychology learning and teaching (L&T). A project, comprising two virtual drama-integrated learning sessions, was implemented to gauge…
Descriptors: Foreign Countries, College Students, Drama, Experiential Learning
Christine E. King; Dalton Salvo – Biomedical Engineering Education, 2024
Clinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is…
Descriptors: Computer Simulation, Technology Uses in Education, Clinical Experience, Biomedicine
Pilgrim, Karyn; Woo, Kevin L. – Journal of Interdisciplinary Studies in Education, 2021
Ecological learning is enriched when students can apply course content to their own communities and gain an understanding and experience for deploying sustainable practices. Such merging of content, application, and place requires an interdisciplinary approach to grapple with the ecological and cultural issues more holistically that sustainability…
Descriptors: Sustainability, Interdisciplinary Approach, Teaching Methods, Environmental Education
Johnson-Green, Elissa; Lee, Christopher; Flannery, Michael – International Journal of Education & the Arts, 2020
Research on teaching and learning in integrated education has focused on connections between arts and non-arts domains to provide a comprehensive experience for K-12 learners. Recently, STEAM (Science, Technology, Engineering, Arts, Mathematics) education has explored arts integration for more effective STEM learning. However, effective…
Descriptors: STEM Education, Integrated Curriculum, Pilot Projects, Playgrounds
Wilson, Jay R.; Yates, Thomas T.; Purton, Kendra – Canadian Journal for the Scholarship of Teaching and Learning, 2018
A pilot study was conducted to explore student preferences, performance, and perceptions of experiential learning assessment following experiential learning instruction. A learning experience, using semi-directed instruction and experiential learning methods, was given to 13 student volunteers who were then assessed using a case study,…
Descriptors: Preferences, Experiential Learning, Pilot Projects, Foreign Countries
Black, Stephanie Lee; DeGrassi, Sandra W.; Sweet, Kenneth M. – Journal of Management Education, 2021
An extensive body of literature has examined the benefits and challenges of experiential learning in higher education. At the same time, colleges and universities have increased the utilization of large class sections, both online and face-to-face. To date, little research has examined mechanisms for leveraging the benefits, while mitigating the…
Descriptors: Management Development, Experiential Learning, Outcomes of Education, Feedback (Response)
Mink, Meridith Beck – Council on Library and Information Resources, 2016
In September 2015, the Institute of Museum and Library Services (IMLS) awarded the Council on Library and Information Resources (CLIR) a grant to investigate the early impacts of the National Digital Stewardship Residency (NDSR) programs, in order to inform subsequent development of similar programs by others with a vested interest in building…
Descriptors: Electronic Publishing, Library Services, Information Management, Library Automation
Croes, Jo-Anne V.; Visser, Melina M. – Journal of Information Systems Education, 2015
The Google Online Marketing Challenge (GOMC) is a global, online student competition sponsored by Google. It is a prime example of an experiential learning activity that includes using real money ($250 sponsored by Google) with a real client. The GOMC has yielded compelling results in student engagement and learning objectives related to the…
Descriptors: Internet, Search Engines, Experiential Learning, Marketing
Ernest, Pauline; Guitert Catasús, Montse; Hampel, Regine; Heiser, Sarah; Hopkins, Joseph; Murphy, Linda; Stickler, Ursula – Computer Assisted Language Learning, 2013
Over recent years, educational institutions have been making increasing use of virtual environments to set up collaborative activities for learners. While it is recognized that teachers play an important role in facilitating learner collaboration online, they may not have the necessary skills to do so successfully. Thus, a small-scale professional…
Descriptors: Virtual Classrooms, Faculty Development, Pilot Projects, Teaching Skills
Brown, Judith O. – Online Submission, 2009
The purpose of this paper is to examine the experiential learning e-portfolio's potential to promote connections between academic and workplace learning (Brown, 2000, 2002). Sometimes referred to as the Digital Notebook, the e-portfolio allows learners to trace the development of their thinking and learning over time and to show their competencies…
Descriptors: Portfolios (Background Materials), Pilot Projects, Focus Groups, Experiential Learning
Alsbury, Thomas L.; Hackmann, Donald G. – Planning and Changing, 2006
This article reports findings from formative assessments of one state's administrator mentoring and induction program during two years of program piloting in 2002/03 and 2003/04. The purpose of this evaluation research was to establish baseline data and to detect problem areas, so that changes could be made in subsequent years. More broadly, the…
Descriptors: Logical Thinking, Evaluation Research, Administrators, Educational Administration
Wentling, Tim L.; And Others – 1990
An evaluation was conducted to describe Tech Prep prototypes as they have been implemented in five sites in Indiana and to determine the effectiveness of the programs. Tech Prep is a curriculum initiative that: is performance based, provides students with skills necessary to gain employment or to pursue further education upon high school…
Descriptors: Academic Education, Basic Skills, Curriculum Development, Educational Improvement