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Adesina, Oluseyi Oluseun; Adesina, Olufunbi Alaba; Adelopo, Ismail; Afrifa, Godfred Adjappong – Accounting Education, 2023
This study investigates the impact of peer assessment on students' engagement in their learning in a group work context. The study used regression analysis and was complemented by qualitative responses from a survey of 165 first-year undergraduates in a UK university. Findings suggest that students' perception of their contribution to group work…
Descriptors: Cooperative Learning, Peer Evaluation, Learner Engagement, College Freshmen
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Qureshi, Muhammad Asif; Khaskheli, Asadullah; Qureshi, Jawaid Ahmed; Raza, Syed Ali; Yousufi, Sara Qamar – Interactive Learning Environments, 2023
In higher educational institutes, developing classrooms for active learning is becoming a part of comprehensive educational drive for students involving and engaging in learning. For this purpose, influence of social factors on collaborative learning and engagement has been investigated which will influence learning performance of students. The…
Descriptors: Academic Achievement, Learner Engagement, Cooperative Learning, Active Learning
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Humaira Mariyam B.; V. K. Karthika – Educational Philosophy and Theory, 2025
Games are used as effective pedagogical tools in language classrooms. Gamifying language tasks can motivate learners to actively participate in the learning process. Probing how games in English language classrooms enable rhizomatic learning, this research study explores how the use of collaborative drawing, elements of gamification, and…
Descriptors: Game Based Learning, Cooperative Learning, Freehand Drawing, Visual Aids
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Lin, Wen-Shan; Chen, Hong-Ren; Huang, Yueh-Min – Interactive Learning Environments, 2023
This paper aims to investigate the antecedents of how crowdfunded projects succeed over crowdsourcing platforms (CFPs) on the Internet. As CFPs make quite a large number of open innovations feasible, little is known about knowledge sharing and cross-project learning (CPL) in association with the success of crowdfunded projects. No study has…
Descriptors: Internet, Social Support Groups, Teamwork, Cooperation
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Lee, Lai Har Judy; Rahmat, Rozi Binte; Lin, Li; Lim, Poh Heng; Tan, Toh Hwee – Professional Development in Education, 2023
A networked learning community (NLC) comprises teachers from different schools engaging collaboratively in purposeful and sustained professional learning. Networked learning entails the construction of knowledge that is new to the members of the group by tapping their collective practitioner knowledge and the public knowledge base. Members can use…
Descriptors: Social Networks, Communities of Practice, Computer Mediated Communication, Foreign Countries
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Ji Won You – Studies in Higher Education, 2024
Team project-based learning has become increasingly common in higher education. This study aimed to characterise and understand students' team learning experiences in team project-based learning by considering various aspects, such as individual qualities, teamwork, task, and instructor support. K-means clustering analysis was performed using…
Descriptors: Cooperative Learning, Profiles, Outcomes of Education, Student Projects
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Kourosh Mohammadi; Aliakbar Jafarpour; Javad Alipour; Mahmood Hashemian – Reading & Writing Quarterly, 2024
Despite claims concerning the positive impact of prewriting planning, particularly of a collaborative type, research has not produced consistent results. The present study was conducted to investigate the effect of different types of prewriting planning on students' writing self-efficacy and their cognitive, behavioral, and emotional engagement.…
Descriptors: Foreign Countries, English (Second Language), Learner Engagement, Second Language Learning
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Ashley Lear – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
This study examined a cohort of 12 study abroad participants taking a course on video game topography and narrative in Salamanca, Spain, to determine how inhabiting and co-creating narrative worlds as part of the coursework might impact the experiences of the students inside and outside of the classroom as they engaged in mandated and optional…
Descriptors: Gamification, Study Abroad, Foreign Countries, Video Games
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Zerihun Anibo Cashata; Desta Gebeyehu Seyoum; Fikadu Eshetu Gashaw – Anatolian Journal of Education, 2023
The main purpose of the study was to investigate the effect of Jigsaw-4 problem-solving instruction on preservice physics teachers' (PSPT) problem-solving skills in the college of teacher education in the Southern nation nationality region of Ethiopia. The study involves 136 first-year PSPTs who are attending their preservice teacher education…
Descriptors: Cooperative Learning, Problem Solving, Physics, Science Instruction
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Hodi Elias Tsamago; Anass Bayaga – South African Journal of Education, 2024
The relation between learners' metacognitive skills and conceptual understanding is often portrayed as an input-output relation when dealing with science, technology, engineering, and mathematics (STEM) and non-STEM disciplines. However, studies indicate that not all pedagogies yield positive correlations between learners' metacognitive skills and…
Descriptors: Foreign Countries, High School Students, Grade 11, Science Instruction
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Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
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Odehova, Nataliia; Nevska, Yuliia; Perlova, Viktoriia – Advanced Education, 2022
The article presents the results of the experimental enquiry aimed at studying the impact of cooperative learning on improving grammar skills. The research focused on two interaction modes -- pair work and group work, which were compared in terms of their potential to address accuracy. The experiment was carried out in the first term of the…
Descriptors: Instructional Effectiveness, Cooperative Learning, Grammar, Foreign Countries
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Obaya-Valdivia, A.; López Acosta, D.; Montaño Osorio, C.; Vargas-Rodríguez, Y. M. – Online Submission, 2023
This study presents the design and application of a didactic sequence aimed at enhancing high school students understanding of recyclable plastic polymers. The proposed teaching strategy incorporates cooperative learning activities to identify different types of plastics, particularly recyclable ones. The goal is to increase student's scientific…
Descriptors: Recycling, Plastics, High School Students, Teaching Methods
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Lopez, Kimberly J.; Leighton, Jaylyn – Schole: A Journal of Leisure Studies and Recreation Education, 2023
This paper discusses use of a scaffolded videomaking assignment to encourage students to engage with new literacies -- creation of media that blends text, sound, and imagery -- to expand the range through which students demonstrate knowledge and application of philosophical concepts in everyday Therapeutic Recreation (TR) practice. Technology is…
Descriptors: Video Technology, Therapeutic Recreation, Assignments, Educational Technology
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Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
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