Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Beliefs | 1 |
Computer Uses in Education | 1 |
Creativity | 1 |
Elementary School Students | 1 |
Foreign Countries | 1 |
Game Based Learning | 1 |
Goal Orientation | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Instructional Effectiveness | 1 |
Intervention | 1 |
More ▼ |
Source
Interactive Learning… | 1 |
Author
Yu-Shan Ting | 1 |
Yu-chu Yeh | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs