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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Tavernise, Assunta; Bertacchini, Francesca; Pantano, Pietro; Bilotta, Eleonora – Research on Education and Media, 2019
In this work, a Storytelling FabLab has been designed for the realization of virtual performances on a Shakesperian play in an elementary school. In this FabLab, many elements have been digitally manipulated: text, audio files, virtual actors on a 3D stage, and 3D Greek masks. Learning of contents and motivation have been assessed and compared to…
Descriptors: Story Telling, Elementary School Students, Student Motivation, Computer Uses in Education
Huang, Hsin-Mei E.; Wu, Hsin-Yueh – EURASIA Journal of Mathematics, Science and Technology Education, 2019
This research examined the effects of two instructional treatments on training performance in solid volume measurement and potential effects on solving capacity and displaced volume problems by two related studies. Fifty-three fifth-graders from a public elementary school in Taipei, Taiwan, participated. In the Phase 1 study, the children (n = 27)…
Descriptors: Knowledge Level, Geometry, Mathematics Activities, Intervention
Anderson, Carrie L.; Miller, Brant G.; Eitel, Karla Bradley; Veletsianos, George; Eitel, Jan U. H.; Hougham, Robert J. – Electronic Journal of Science Education, 2015
Environmental education authors have argued for cultivating a relationship with nature and the outdoors, and have urged parents to "unplug" their children from technology. In this perspective, technology is seen as curtailing ties to the environment and its use needs to be limited. In this paper, we consider the idea that while…
Descriptors: Environmental Education, Field Instruction, Handheld Devices, Telecommunications
Jaakkola, T.; Veermans, K. – Journal of Computer Assisted Learning, 2015
Contemporary evidence on the effectiveness of concrete and abstract representations in science education is based solely on studies conducted in college context. There it has been found that learning with abstract representations produces predominantly better outcomes than learning with concrete representations and combining the representations…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
Peer reviewedVan Haneghan, James P.; Stofflett, Rene T. – Journal of Technology and Teacher Education, 1995
Presents four case studies of fifth grade teachers who have implemented the Jasper Woodbury Problem Solving Series, a videodisc problem-solving curriculum, in their classrooms, and proposes a model for problem-solving instruction. Discusses curriculum and teaching styles before and after the studies. Teacher interview questions are appended. (JMV)
Descriptors: Case Studies, Computer Uses in Education, Curriculum Development, Grade 5
Kilgore, Beverly M. – 1995
This document describes a project whereby a researcher spent time in a fifth-grade classroom teaching students to use electronic mail. For two 40-minute periods each week over a period of 18 weeks, 28 students received instruction on mechanics such as sending and reading mail, attaching and retrieving files, and forwarding messages with their own…
Descriptors: Communication Skills, Computer Mediated Communication, Computer Uses in Education, Electronic Mail
France, Coreen – 2003
This report describes a program to increase intermediate students' interest in writing through the integration of technology. The targeted population consisted of fifth grade students at a medium sized elementary school in the suburb of a large midwestern city. The problem was the low level of student interest in classroom writing activities. The…
Descriptors: Action Research, Computer Uses in Education, Grade 5, Hypermedia
Duschene, Ann Aranda – 1998
The benefits and effects of computers and other assistive technologies to develop career awareness for four fifth-grade students with cognitive disabilities were examined. The students participated in a seven-week career awareness exercise and used the following assistive technology and multimedia tools: Hyperstudio, Intellikeys, Co-Writer,…
Descriptors: Assistive Devices (for Disabled), Career Awareness, Career Education, Career Planning
Christy, Annette – 1994
Fifth graders were taught to use an electronic card catalog to retrieve information and materials for class assignments and leisure reading materials. Groups of 10 or 12 students were seen twice a week for periods lasting up to 30 minutes. At these sessions they were introduced to computer components, proper handling, how to log into a network…
Descriptors: Computer Networks, Computer Uses in Education, Critical Thinking, Elementary School Students

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