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Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
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Erümit, Ali Kürsat; Sahin, Güven – International Journal of Computer Science Education in Schools, 2020
This study is an investigation of the effects of plugged and unplugged activities in a programming course using the Programming in Seven Steps (PSS) model on pupils' satisfaction and activity type preferences. A case study method was used in the classroom was the case. Data included students' diary, their responses on semi-structured interview…
Descriptors: Student Attitudes, Preferences, Programming, Computer Science Education
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Lovett, Jennifer N.; Lee, Hollylynne S. – Mathematics Teaching in the Middle School, 2016
To draw conclusions from data, we need to understand the context of the data and the measurement units. In 2007, Franklin and colleagues presented the "Guidelines for Assessment and Instruction in Statistics Education (GAISE) Report" to provide teachers with a framework to assist in developing students' investigation of statistical…
Descriptors: Context Effect, Mathematics Instruction, Statistics, Grade 6
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Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
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Anderson, Carrie L.; Miller, Brant G.; Eitel, Karla Bradley; Veletsianos, George; Eitel, Jan U. H.; Hougham, Robert J. – Electronic Journal of Science Education, 2015
Environmental education authors have argued for cultivating a relationship with nature and the outdoors, and have urged parents to "unplug" their children from technology. In this perspective, technology is seen as curtailing ties to the environment and its use needs to be limited. In this paper, we consider the idea that while…
Descriptors: Environmental Education, Field Instruction, Handheld Devices, Telecommunications
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Jaakkola, T.; Veermans, K. – Journal of Computer Assisted Learning, 2015
Contemporary evidence on the effectiveness of concrete and abstract representations in science education is based solely on studies conducted in college context. There it has been found that learning with abstract representations produces predominantly better outcomes than learning with concrete representations and combining the representations…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
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Hughes, Joan E.; Read, Michelle F.; Jones, Sara; Mahometa, Michael – Journal of Research on Technology in Education, 2015
This study used multiple regression to identify predictors of middle school students' Web 2.0 activities out of school, a construct composed of 15 technology activities. Three middle schools participated, where sixth- and seventh-grade students completed a questionnaire. Independent predictor variables included three demographic and five computer…
Descriptors: Multiple Regression Analysis, Predictor Variables, Middle School Students, Web 2.0 Technologies
Center for Children and Technology, Education Development Center, Inc, 2016
"Fable Writer" is an online reading, writing and research tool designed to facilitate synchronous, collaborative writing tool that enables learners to read and copy text and images from teacher-curated books and Web-based resources in the "Fable Reader" digital library. The "Fable Writer" project addressed two…
Descriptors: Writing Instruction, Collaborative Writing, Writing (Composition), Computer Uses in Education
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Yang, Li-Hsueh; Huang, Iwen – British Journal of Educational Technology, 2013
Educational computer games have been recognized as being a promising approach for motivating students to learn. Nevertheless, previous studies have shown that without proper learning strategies or supportive models, the learning achievement of students might not be as good as expected. In this study, a knowledge engineering approach is proposed…
Descriptors: Computer Games, Educational Games, Elementary School Science, Science Instruction
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Binterová, Helena; Komínková, Olga – Acta Didactica Napocensia, 2013
The main purpose of the work is to present a successful implementation of CLIL method in Mathematics lessons in elementary schools. Nowadays at all types of schools (elementary schools, high schools and universities) all over the world every school subject tends to be taught in a foreign language. In 2003, a document called Action plan for…
Descriptors: Computer Uses in Education, Elementary School Science, Elementary School Mathematics, Curriculum Implementation
Goodin, Laura M. – Online Submission, 2012
In this action research project report, the teacher researcher focused on the problem of lack of achievement of students in middle school social studies classes. The purpose of the project was to increase motivation and engagement of students by incorporating the use of technology; thereby, increasing achievement. A total of 105 sixth-grade…
Descriptors: Feedback (Response), Middle School Students, Check Lists, Action Research
Dunlap, Craig George – 2002
Is educational technology effective in increasing student learning? If technology is an effective tool in the classroom, how can teachers best be trained to use it appropriately? An experiment was conducted to determine the effectiveness of a constructivist math class utilizing computer technology as well as other tools. The study occurred in a…
Descriptors: Computer Uses in Education, Constructivism (Learning), Educational Technology, Faculty Development
Springfield Public Schools, MO. – 1987
This document provides a description of the competitions involved in the Mathematics Olympics held in the Springfield Public Schools (Missouri). It provides descriptions of the team events (which involved a scavenger hunt, computers, and computations) and the individual events (which involved applied geometry, calculators, conversion from ratio to…
Descriptors: Calculators, Competition, Computation, Computer Uses in Education
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Nordgren, James L. – 1990
A music teacher used the Minnesota Educational Computing Corporation (MECC) study guide to implement a 10-week practicum intervention designed to increase sixth graders' retention of musical terminology. A total of 12 beginning band students used a computer-aided instruction program to review questions drawn from workbook materials they had…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Uses in Education, Elementary School Students
Smith, Carol; And Others – 1986
The concept of the density of a material has an important role in elementary and secondary school science curricula, but it is a difficult concept to grasp. This project explores why this should be and whether there are some simpler, more accessible notions which can serve as the basis for building a concept of density in students' minds during…
Descriptors: Chemistry, Cognitive Development, Computer Assisted Instruction, Computer Software
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