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Showing 1 to 15 of 17 results Save | Export
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Simin Xu; Yanfang Su; Kanglong Liu – Education and Information Technologies, 2025
Despite the well-established importance of feedback in education, the application of Artificial Intelligence (AI)-generated feedback, particularly from language models like ChatGPT, remains understudied in translation education. This study investigates the engagement of Master's students in translation with ChatGPT-generated feedback during their…
Descriptors: Learner Engagement, Artificial Intelligence, Translation, Revision (Written Composition)
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AbdElRahman ElSaid; Yao Shi; Mohamed Wiem Mkaour; Mahmoud Altalouli; Anas Tawfik – Journal of Information Systems Education, 2025
The growing integration of artificial intelligence (AI) into everyday life necessitates a transformation in machine learning (ML) education and development practices, empowering end users with domain knowledge to independently design, train, test, and deploy specialized ML models. However, the technical complexity of ML, particularly in areas such…
Descriptors: Open Source Technology, Artificial Intelligence, Usability, Computer Interfaces
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Andrew Wiss; Mary Showstark; Kyle Dobbeck; Jennifer Pattershall-Geide; Elke Zschaebitz; Dawn Joosten-Hagye; Kirsten Potter; Erin Embry – Online Learning, 2025
This article highlights the foundational challenge of rapid interprofessional student team formation and the potential challenges that groupthink poses for newly formed teams participating in collaborative problem based learning activities. This article describes a mixed-methods study that addresses groupthink by introducing a generative…
Descriptors: Artificial Intelligence, Computer Uses in Education, Cooperative Learning, Problem Based Learning
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Julia VanderMolen; Kim Howard – Journal of Health Education Teaching, 2024
Purpose: This project explains how students in a graduate-level health literacy and advocacy course can benefit from the design and development of a digital literacy data visualization. Additionally, this study seeks to look into the perceived worth of developing a lesson on digital literacy, health literacy, and data visualization to assist…
Descriptors: Graduate Students, Health Education, Digital Literacy, Multiple Literacies
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Elliott, Haley; Brumbaugh, Klaire – Teaching and Learning in Communication Sciences & Disorders, 2021
Purpose: The purpose of this qualitative study was to document the experience of using a computer-based simulated (Simucase, 2019) learning opportunity in a Master of Science in speech-language pathology program. Method: Focus groups were held utilizing a semi-structured interview format. Themes were identified using a qualitative methodological…
Descriptors: Student Attitudes, Graduate Students, Speech Language Pathology, Educational Technology
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Mattila, Amy; Martin, Retta M.; DeIuliis, Elizabeth D. – Education Sciences, 2020
The purpose of this study was to investigate student satisfaction and perceived clinical reasoning and learning using a computer-based simulation platform that incorporates case-based learning principles. The simulation was used to replace a previously scheduled face-to-face clinical rotation which was cancelled due to COVID-19. A descriptive…
Descriptors: Computer Simulation, Clinical Experience, Student Satisfaction, Logical Thinking
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Marín, Victoria I. – Australasian Journal of Educational Technology, 2020
Research-based learning (RBL) is an approach that aims to engage students in research activities within their study discipline. Since this method puts the focus on the learner, Web 2.0 tools are considered to provide good support in enhancing collaboration processes, which are necessary in conducting research in real-life situations. The link…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Web Sites, Student Research
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Adams, Stephen; Burns, Paul; Martin-Hansen, Lisa – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
As part of a graduate course for supporting K-12 teachers' use of technology in teaching science, technology, engineering, and mathematics (STEM) subjects, teachers worked in teams to create workshops for youth at a Boys & Girls Club site. Teachers used curriculum kits from the Engineering is Elementary project of the Museum of Science,…
Descriptors: STEM Education, Graduate Students, Technology Integration, Science Instruction
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Baglin, James; Reece, John; Baker, Jenalle – Statistics Education Research Journal, 2015
Many recent improvements in pedagogical practice have been enabled by the rapid development of innovative technologies, particularly for teaching quantitative research methods and statistics. This study describes the design, implementation, and evaluation of a series of specialised computer laboratory sessions. The sessions combined the use of an…
Descriptors: Research Methodology, Courses, Computer Uses in Education, Computer Simulation
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Mishima, Masakazu; Cheng, Lixia – L2 Journal, 2017
This pilot study explored the instructional value and potential of a computer-mediated shadowing activity for improving English as a Second Language (ESL) learners' speech intelligibility. Prospective International Teaching Assistants (ITAs), who were enrolled in an ESL classroom communication class at a large public university, completed a…
Descriptors: English (Second Language), Language Skills, Computer Uses in Education, Second Language Instruction
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Kovalik, Cindy L.; Kuo, Chia-Ling – Simulation & Gaming, 2012
This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In…
Descriptors: Computer Games, Educational Games, Computer Simulation, Innovation
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Houle, Philip A.; Reed, Diana; Vaughan, Amy Grace; Clayton, Suzanne R. – Journal of Learning in Higher Education, 2013
This study examined the reasons why students choose to take laptop computers into college classes. The model involved the individual student choice involving opportunity, ability and motivation. The resulting model demonstrated how some (primary) factors, such as effective learning, directly impact the laptop usage choice, and other factors…
Descriptors: Laptop Computers, Student Motivation, Internet, Access to Information
Dange, Jagannath K. – Online Submission, 2010
There is a common belief that students entering Post Graduation have appropriate computing skills for study purposes and there is no longer a felt need for computer training programmes in tertiary education. First year students of Post Graduation were surveyed in 2009, they were asked about their Education and Computing backgrounds. Further, the…
Descriptors: Graduate Students, Student Attitudes, Computer Attitudes, Self Esteem
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Craig, Paul A.; Michel, Lea Vacca; Bateman, Robert C. – Biochemistry and Molecular Biology Education, 2013
As biochemists, one of our most captivating teaching tools is the use of molecular visualization. It is a compelling medium that can be used to communicate structural information much more effectively with interactive animations than with static figures. We have conducted a survey to begin a systematic evaluation of the current classroom usage of…
Descriptors: Biochemistry, Science Instruction, Visualization, Multimedia Instruction
Hesser, Lois Ann – 1995
This paper offers an overview of the telecommunications and delivery techniques involved in providing distance education to graduate students in doctoral programs. Good distance education should ensure variety of format and successful communication; it can come via audiobridge, videotapes, audiotapes, the telephone, electronic mail, electronic…
Descriptors: Access to Education, Computer Literacy, Computer Use, Distance Education
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