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Putranta, Himawan; Jumadi; Wilujeng, Insith – Asia-Pacific Forum on Science Learning and Teaching, 2019
This research aims were to: (1) produce a PhET simulation-based learning device that who being used in physics learning activities by using Problem Based Learning (PBL) model to improve critical thinking skills of students MAN 3 Sleman in chapter work and energy, (2) knowing the effectiveness of learning medium in the form of PhET simulation in…
Descriptors: Physics, Science Instruction, Problem Based Learning, Critical Thinking
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Loong, Esther Yook-Kin – Indonesian Mathematical Society Journal on Mathematics Education, 2014
Whilst the technological, pedagogical and content knowledge (TPACK) model has been increasingly adopted for understanding teachers' use of technology, there have been many calls for greater discussion about the constituent constructs, their relationship with one another and the central TPACK. This paper analyses qualitatively the TPACK…
Descriptors: Internet, High Schools, Secondary School Mathematics, Technology Uses in Education
Shaffer, Clifford A. – 1995
This report describes a multidisciplinary project by members of Virginia Polytechnic Institute and State University's Departments of Geography and Computer Science, and College of Education, to develop computer-aided education software for introductory geography at the college and high school levels. GeoSim's goal was to produce major changes in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Ybarrondo, Brent A. – 1984
This study ascertained whether or not computer assisted instruction (CAI) enhanced the quality of the educational experience and resulted in increased learning. The study involved the teaching of a 3-week instructional unit on population genetics and evolutionary processes to advanced placement biology students. The control group (N=38) received…
Descriptors: Academic Achievement, Biology, Computer Assisted Instruction, Computer Simulation
Inoue, Yukiko – 1998
Virtual reality (VR) is a new computational paradigm that redefines the interface between human and computer. VR may result in a significant improvement over traditional instruction because it is not only a multimedia interactive tool but also a learning environment extremely close to reality. Few empirical studies have been done on the use of VR…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Geography