Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 13 |
Descriptor
Source
Author
Publication Type
Education Level
Higher Education | 12 |
Postsecondary Education | 12 |
Secondary Education | 3 |
Elementary Secondary Education | 2 |
Elementary Education | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Researchers | 2 |
Laws, Policies, & Programs
Higher Education Act Title III | 1 |
Assessments and Surveys
Attitude Scale | 1 |
Graduate Record Examinations | 1 |
What Works Clearinghouse Rating
Daniel Escanez-Exposito; Javier Correa-Marichal; Pino Caballero-Gil – IEEE Transactions on Education, 2024
Quantum computing is an emerging and quickly expanding domain that captivates scientists and engineers. Recognizing the limitations of conventional educational approaches in adequately preparing individuals for their incursion in this area, this research introduces a novel board game called "Qubit: The Game," whose objective is twofold:…
Descriptors: Game Based Learning, Art Education, STEM Education, Competence
Meina Zhu; Cheng Wang – International Journal of Computer Science Education in Schools, 2023
Given the increasing needs of employees with computational skills, understanding the core competencies of K-12 computer science (CS) education is vital. This phenomenological research aims to identify critical factors of CS education in K-12 schools from the perspectives and visions of CS faculties in higher education and teachers in K-12 schools.…
Descriptors: College Faculty, Elementary Secondary Education, Teacher Attitudes, Universities
Jakob E. Barnard – ProQuest LLC, 2022
This project examined the adoption of cybersecurity into computing programs within liberal arts programs and whether the rate constitutes an innovative program. The research questions focused on the lived experience existing faculty members have had with the cybersecurity curriculum within liberal arts computing programs. Liberal arts general…
Descriptors: Hermeneutics, Phenomenology, Computer Security, Computer Science Education
Faraon, Montathar; Rönkkö, Kari; Wiberg, Mikael; Ramberg, Robert – Education and Information Technologies, 2020
As information technology continues to evolve rapidly in society, coding skills become increasingly essential to develop. The purpose of this article is to examine differences between the learner-centered and sociocultural approaches when teaching and learning coding in higher education. A quasi-experiment was applied over six academic semesters…
Descriptors: Higher Education, Computer Science Education, Computer System Design, Web Sites
Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
Mukingambeho, Delphine; Nzahabwanayo, Sylvestre; Nzabarirwa, Wenceslas; Nizeyimana, Gabriel – Interchange: A Quarterly Review of Education, 2019
The present study contributes to the existing literature on higher education in post-conflict contexts. It seeks to investigate the extent to which the University of Rwanda (UR) undergraduate students at National Police College (NPC) are conversant with major components of study skills mainly time management, note taking, reading, writing, test…
Descriptors: Foreign Countries, Undergraduate Students, Higher Education, Study Skills
Papadakis, Stamatios – International Journal of Web-Based Learning and Teaching Technologies, 2018
The teaching and learning of programming are often considered a difficult topic for both teachers and students, due to its complexity and abstract nature. The traditional teaching approaches are unable to contribute substantially to the development of the necessary cognitive models by the students, producing high rates of failure and dropout in…
Descriptors: Foreign Countries, Programming, Secondary School Students, Cooperative Learning
Charleston, LaVar J.; George, Phillis L.; Jackson, Jerlando F. L.; Berhanu, Jonathan; Amechi, Mauriell H. – Journal of Diversity in Higher Education, 2014
Women in the United States have long been underrepresented in computing science disciplines across college campuses and in industry alike (Hanson, 2004; Jackson & Charleston, 2012). This disparity is exacerbated when African American women are scrutinized. Additionally, prior research (e.g., Hanson, 2004; Jackson & Charleston, 2012;…
Descriptors: STEM Education, Disproportionate Representation, Computer Science, Computer Science Education
Ben-David Kolikant, Yifat; ma'ayan, Ze'ev – Computer Science Education, 2018
Higher-education students now have more alternatives for searching for information than previous generations had. The Internet is a vast ocean of information sources, albeit with diverse reliability and quality. In Web 2.0 platforms, any participant can be a content creator. This reality is challenging for both the instructors and the students. We…
Descriptors: Computer Science Education, Higher Education, Internet, Web 2.0 Technologies
Al-Azawei, Ahmed; Lundqvist, Karsten – Electronic Journal of e-Learning, 2015
Online learning constitutes the most popular distance-learning method, with flexibility, accessibility, visibility, manageability and availability as its core features. However, current research indicates that its efficacy is not consistent across all learners. This study aimed to modify and extend the factors of the Technology Acceptance Model…
Descriptors: Student Attitudes, Online Courses, Psychometrics, Questionnaires
Ashavskaya, Ekaterina – Journal of the Scholarship of Teaching and Learning, 2015
Recently, a number of studies have examined the lived experiences of the international teaching assistants (ITAs) in the U.S. classrooms. The findings show that the ITAs face many challenges such as classroom management, instructional, linguistic, cultural and social challenges. Following this line of research, this interview-based study examined…
Descriptors: Qualitative Research, Foreign Students, Classroom Techniques, Cultural Differences
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Sackrowitz, Marian – 1995
In response to recent data from the Department of Education indicating that the number of women earning computer science undergraduate degrees has declined sharply in recent years, a study was conducted to determine gender bias in introductory computer classes. Questionnaires were distributed to students in two classes at Rutgers University and…
Descriptors: Achievement Rating, College Students, Comparative Analysis, Computer Attitudes
Ellsworth, Randy; Bowman, Barbara E. – Computing Teacher, 1982
Ahl's questions about computers are investigated to determine if items could be used as scale to measure student beliefs about computers. Based on results of two samples--31 college students majoring in computer science and 109 students taking biology course--a 17-item scale was developed. Eight references are listed. (EJS)
Descriptors: Attitude Measures, Comparative Analysis, Computer Literacy, Computer Science