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Ahmad, Adnan; Zeshan, Furkh; Khan, Muhammad Salman; Marriam, Rutab; Ali, Amjad; Samreen, Alia – ACM Transactions on Computing Education, 2020
Gamification is the use of game elements in domains other than games. Gamification use is often suggested for difficult activities because it enhances users' engagement and motivation level. Due to such benefits, the use of gamification is also proposed in education environments to improve students' performance, engagement, and satisfaction.…
Descriptors: Educational Games, Educational Objectives, Computer Science Education, Instruction
Heck, William P.; And Others – 1981
This guide, prepared under the direction of the Instructional Affairs Committee of the National Council of Teachers of Mathematics (NCTM), is designed to serve all educators interested in the instructional applications of computers. Its development has been marked by a continuous, conscious effort to address the needs of all educators irrespective…
Descriptors: Computer Programs, Computer Science, Computers, Elementary Secondary Education