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Fiock, Holly; Meech, Sally; Yang, Mohan; Long, Yishi; Farmer, Tadd; Hilliard, Nathan; Koehler, Adrie A.; Cheng, Zui – Educational Technology Research and Development, 2022
Understanding theory is essential to instructional design (ID) research and practice; however, novice designers struggle to make sense of instructional design theory due to its abstract and complex nature, the inconsistent use of theoretical terms and concepts within literature, and the dissociation of theory from practice. While these challenges…
Descriptors: Instructional Design, Educational Theories, Learning Processes, Autobiographies
Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
Azam Hosseinzadeh; Morteza Karami; Mehrnaz Sadat Rezvanian; Mahmoud Saeidi Rezvani; Mohsen Noghani Dokht Bahmani; Jeroen Van Merriënboer – Interactive Learning Environments, 2024
Background: Today, the importance of teaching media literacy in education has been highlighted, and the need for effective instructional design in this field has received more attention. This research attempts to investigate the effect of the Four-Component Instructional Design (4C/ID) model on developing media literacy. Method: This study employs…
Descriptors: Media Literacy, Secondary School Students, Critical Thinking, Instructional Design
Anne van der Linden; Ralph F. G. Meulenbroeks; Wouter R. van Joolingen – Journal of Computer Assisted Learning, 2024
Background: Research on cognitive effects of educational games in general shows promising results. However, there are large variations in learning outcomes between individual educational games. Research on the design process and different design elements of educational games has led to some interesting directions, but some design aspects remain…
Descriptors: Scientific Principles, Mechanics (Physics), Educational Games, Science Education
Aloys Iyamuremye; Innocent Twagilimana; Francois Niyongabo Niyonzima – Discover Education, 2025
The integration of web-based discussion tools in education has expanded rapidly, yet their pedagogical use remains largely unstructured, often resulting in fragmented discussions and limited learners' engagement. This gap reflects the absence of empirically grounded instructional models that align digital discourse with principles of collaborative…
Descriptors: Web Based Instruction, Teaching Models, Computer Mediated Communication, Cooperative Learning
Tan, Liang Soon; Bek, Aik Chiang Alvin; Kok, Ye Hong – Mathematics Education Research Journal, 2022
Whilst Productive Failure (Kapur, "Cognition and Instruction," 26:379-424, 2008, "Instructional Science," 38:523-550, 2010; Kapur & Bielaczyc, "Journal of the Learning Sciences" 21:45-83, 2012) has been shown to be efficacious in deepening students' learning of mathematics in Singapore classrooms, an action…
Descriptors: Mathematics Instruction, Foreign Countries, Teaching Methods, Learning Processes
Eberbach, Catherine; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Taylor, Joseph; Hunter, Roberta – Science Education, 2021
This study examines how middle school students develop an increasingly coherent understanding of aquatic ecosystems. As part of a broader design research study that used Structure-Behavior-Function (SBF) theory as an organizing conceptual representation, we created two instructional units that focused on pond and aquarium environments. We coded…
Descriptors: Water, Ecology, Earth Science, Middle School Students
Yipu Zheng – ProQuest LLC, 2024
This dissertation investigates how collective process-oriented documentation tools, combined with Natural Language Processing (NLP) techniques, can enhance knowledge construction in hands-on, open-ended learning environments, such as makerspaces. Through a three-year design-based research, the study developed and tested a collective documentation…
Descriptors: Shared Resources and Services, Open Education, Documentation, Natural Language Processing
Pilar Ordóñez--López – Interpreter and Translator Trainer, 2025
The impact of attitudes on the learning process and on the academic results achieved by students has been the object of numerous studies, which have shown a connection between attitudes and learning. Similarly, the impact of students' attitudes towards learning a foreign language (mainly English) has been explored from a wide range of…
Descriptors: Translation, Student Attitudes, Second Language Instruction, Second Language Learning
Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
Armario, María; Oliva, José María; Jiménez-Tenorio, Natalia – International Journal of Science and Mathematics Education, 2022
In this study, we analyzed the descriptive knowledge and mental models of the phenomenon of tides manifested by 111 preservice primary teachers. The instrument employed is an open-ended questionnaire, analyzed by means of an approach that explores the descriptions, explanations, and predictions in respect of this phenomenon by our subjects. First,…
Descriptors: Foreign Countries, Preservice Teachers, Elementary School Teachers, Schemata (Cognition)
Katai, Zoltan – Educational Technology Research and Development, 2020
We proposed to investigate whether properly calibrated e-learning environments can efficiently promote computational thinking of both sciences- and humanities-oriented people. We invited two groups of students (sciences- vs. humanities-oriented members) to participate in a six-stage learning session: to watch a folk-dance illustration (s1) and an…
Descriptors: Computation, Thinking Skills, Intellectual Disciplines, Instructional Design
Sochacka, Nicola W.; Delaine, David A.; Shepard, Thomas G.; Walther, Joachim – Advances in Engineering Education, 2021
Prior research indicates that empathy can help engineers achieve better outcomes in team-based, design, entrepreneurial, and humanitarian environments. We describe an educational innovation designed to teach engineering students empathic communication skills. Written in the spirit of a propagation (versus dissemination) paradigm, we focus on how…
Descriptors: Empathy, Teaching Methods, Engineering Education, Teamwork
Manion, Kathleen; Shah-Preusser, Noreen; Dyck, Trish; Thackeray, Susan – Collected Essays on Learning and Teaching, 2020
Learning in teams offers unique benefits to understand and address contemporary, global, and local challenges through effective and thoughtful learning journeys. However, learning in teams is not always thoroughly planned or effectively delivered. In trying to better understand what processes support or hinder effective and innovative learning in…
Descriptors: Cooperative Learning, College Students, Foreign Countries, Learning Processes
Emmeline E. Hoogland; Micha H. J. Ummels – Journal of Biological Education, 2024
In secondary science education, students often do not feel engaged with the scientific concepts that are taught, which hinders conceptual learning. This lack of engagement can be overcome by fictional placemaking. Therefore, the purpose of our design-based research is to explore how the creation and use of fictional places lead to meaningful…
Descriptors: Biology, Science Instruction, Secondary School Students, Communities of Practice