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Vipin Verma – ProQuest LLC, 2021
Serious or educational games have been a subject of research for a long time. They usually have game mechanics, game content, and content assessment all tied together to make a specialized game intended to impart learning of the associated content to its players. While this approach is good for developing games for teaching highly specific topics,…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Program Content
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Robyn E. Becker – Teaching and Learning in Communication Sciences & Disorders, 2024
This pilot study investigated how perspectives of preservice speech-language pathologists (SLPs) may change after completion of a graduate course in literacy in a Communication Sciences and Disorders (CSD) program. Further, the study sought to reflect upon course design and instructional delivery practices related to the class. Data was collected…
Descriptors: Literacy Education, Speech Language Pathology, Allied Health Occupations Education, Student Attitudes
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Andriyani – Mathematics Teaching Research Journal, 2023
Cognitive and psychomotor capabilities are two critical interrelated abilities to improve student learning outcomes. Both abilities play a role in understanding new information and developing fine motor skills. Hence, schools train students these two abilities to equip them with basic skills in solving mathematical problems such as basic…
Descriptors: Game Based Learning, Teaching Methods, Psychomotor Skills, Mathematics Instruction
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Dincer, Nazmi; Polat, Mustafa – Asian Journal of Distance Education, 2022
Although grammar has been central to L2 research and methodology over the years, the approaches to teaching grammar have long been a controversial topic in teaching English as a foreign language (EFL) even today when we are introduced with innovative methods especially with technology. Considered as an innovative and effective instructional…
Descriptors: Flipped Classroom, Teaching Methods, Grammar, English (Second Language)
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Ng, Davy Tsz Kit; Chu, Samuel Kai Wah – Online Learning, 2021
In Hong Kong, after-school activities have long been used to foster friendships and to allow students to pursue their interests in an informal setting. This case study reports on a three-phase action research process in which information technology teachers delivered after-school activities focused on artificial intelligence during the COVID-19…
Descriptors: Student Motivation, Student Satisfaction, Secondary School Students, Artificial Intelligence
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Romero, Carmen; Cazorla, Moisés; Buzón, Olga – Journal of Technology and Science Education, 2017
This work presents a proposal for the teaching-learning of the concept map technique applied to the Natural Sciences course in the second year of Compulsory Secondary Education (ESO, according to its initials in Spanish). Two sessions have been designed, one of which is an instructor-led session to learn the technique and another is a session in…
Descriptors: Concept Mapping, Learning Strategies, Secondary School Students, Science Instruction
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Ramírez Espinosa, Alexánder – HOW, 2016
Promoting learner autonomy is relevant in the field of applied linguistics due to the multiple benefits it brings to the process of learning a new language. However, despite the vast array of research on how to foster autonomy in the language classroom, it is difficult to find step-by-step processes to design syllabi and curricula focused on the…
Descriptors: Course Descriptions, Curriculum Design, Guides, Instructional Design
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Lewis, Colleen M. – Computer Science Education, 2011
This study investigates differences between collaboration methods in two summer enrichment classes for students entering the sixth grade. In one treatment, students used pair programming. In the other treatment, students engaged in frequent collaboration, but worked on their own computer. Students in the two treatments did not differ significantly…
Descriptors: Elementary School Students, Student Attitudes, Educational Research, Tests
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Sedig, Kamran – Journal of Computers in Mathematics and Science Teaching, 2008
Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper proposes a strategy for designing game-based learning environments that takes advantage of the…
Descriptors: Mathematics Education, Play, Mathematical Concepts, Geometry
Turner, Roselyn M. – 2002
This study's purpose was to increase student and teacher motivation by providing students the opportunity to engage in the problem-solving process and solve student-identified campus or community problems while achieving the competencies of the Small Group Communication course at the community college. The researcher integrated two pedagogies:…
Descriptors: Community Colleges, Cooperative Learning, Educational Methods, Instructional Design
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Ausburn, Lynna – Journal of Interactive Online Learning, 2004
This study describes instructional design elements most valued by nontraditional adult learners in hybrid learning environments that combine limited face-to-face contact with online learning and collaboration. It identifies the online course features and instructional goals selected as most important by a sample of 67 adults. It then compares this…
Descriptors: Blended Learning, Distance Education, Gender Differences, Learning Strategies
Hipp, Kristine Kiefer; Huffman, Jane Bumpers – 2003
This presentation addresses three topics: (1) the assessment of professional learning communities in schools; (2) the design and development of professional learning communities in schools; and (3) the effects of professional learning communities in schools. The purpose of this brief document is to share descriptions, processes, and materials…
Descriptors: Educational Change, Educational Development, Educational Environment, Educational Improvement
Turner, Philip M. – 1993
This book provides the tools for school library media specialists to make a significant and positive impact on the children and young adults in schools. The goals of this work are to delineate a realistic role structure for the school media specialist; to present the role of instructional consultant as obtainable and desirable; and to provide the…
Descriptors: Cognitive Style, Course Integrated Library Instruction, Elementary Secondary Education, Evaluation Methods