Publication Date
In 2025 | 2 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 24 |
Since 2006 (last 20 years) | 33 |
Descriptor
Source
Author
Alec M. Bodzin | 1 |
Anne Huntington | 1 |
Asnawi Muslem | 1 |
Bertacchini, Francesca | 1 |
Bilotta, Eleonora | 1 |
Bodé, Nicholas E. | 1 |
Britt, Kellie | 1 |
Capraro, Mary M. | 1 |
Capraro, Robert M. | 1 |
Caron, Jeanette | 1 |
Chuo, Tun-Whei Isabel | 1 |
More ▼ |
Publication Type
Tests/Questionnaires | 34 |
Reports - Research | 33 |
Journal Articles | 30 |
Dissertations/Theses -… | 1 |
Guides - Non-Classroom | 1 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Audience
Administrators | 1 |
Policymakers | 1 |
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Writing Apprehension Test | 1 |
What Works Clearinghouse Rating
Fatema Al Nabhani; Mahizer Bin Hamzah; Hassan Abuhassna – Contemporary Educational Technology, 2025
This study sought to investigate the effects of employing artificial intelligence (AI) on the customization of educational content and the enhancement of academic performance and engagement among students and teachers. The research involved a sample of ninth-grade students and their educators from diverse subjects, utilizing questionnaires to…
Descriptors: Artificial Intelligence, Technology Uses in Education, Individualized Instruction, Learning Experience
McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
Nathan Mentzer; Lakshmy Mohandas – Interactive Learning Environments, 2024
The HyFlex learning model has gained popularity in recent years and, with the outbreak of COVID-19, the demand has increased. However, there are challenges associated with the model, especially related to equity and engagement. A HyFlex model known as Interactive Synchronous HyFlex is being developed and practised by the researchers in their…
Descriptors: Thinking Skills, COVID-19, Pandemics, Synchronous Communication
Sophia Mansori; Jackie Zweig; Anne Huntington; Tracy McMahon – Education Development Center, Inc., 2024
Bringing learning through play pedagogies to schools and children requires major investments in teacher professional development (TPD) that builds teachers' understanding of the value of learning through play, enables them to build and practice strategies and skills to support learning through play in the classroom, and supports their ongoing…
Descriptors: Faculty Development, Play, Teaching Methods, Educational Research
Nihal Eres; Tugba Ecevit – Journal of Inquiry Based Activities, 2025
This study aimed to design, implement, and evaluate the feasibility of an activity titled "Space Adventure for Little Explorers", integrating the engineering and entrepreneurship design model within the STEM education framework into preschool education. The activity was structured in four stages: (1) Discovery with the Family, (2)…
Descriptors: Engineering Education, Entrepreneurship, Preschool Education, Learning Activities
Natalie Nussli; Kevin Oh – Journal of Educational Technology Systems, 2024
This mixed-methods study captures multiple stakeholders' voices and experiences of a hybrid-flexible (HyFlex) learning environment. It juxtaposes different perceptions of learning experiences, equivalency, and interactions. Tutor strategies to facilitate communication across space are explored. Thirty-six undergraduate students experienced the…
Descriptors: Educational Environment, Blended Learning, Undergraduate Students, Synchronous Communication
Ling Xiao; Teddy Foster – Cogent Education, 2024
It is well documented that the impact of assessments on students' learning is profound. There have been initiatives to incorporate innovative assessments in accounting and finance education to enhance students' learning experience in various ways. However, there is limited research investigating whether and how the students' learning experience is…
Descriptors: Undergraduate Students, Finance Occupations, Accounting, Student Attitudes
Hatisaru, Vesife – International Electronic Journal of Mathematics Education, 2020
The drive to explore students' experiences in mathematics classrooms remains imperative for mathematics education research in order to better understand how effective teaching and learning classroom practices lead to desirable learning outcomes. As part of a larger research project exploring a group of 120 Turkish middle school students' (grades 6…
Descriptors: Mathematics Instruction, Teaching Methods, Middle School Students, Freehand Drawing
Asnawi Muslem; Faisal Mustafa; Ruhul Reffina Rahayu; Eridafithri – Electronic Journal of e-Learning, 2024
Google Classroom has been frequently used as an e-learning platform to substitute for Learning Management System (LMS), and the use of its features (Classwork, Stream, People, etc.) varies among teachers with different goals, focuses, and familiarity. However, research has not addressed how the selection of Google Classroom features affects…
Descriptors: Computer Software, Virtual Classrooms, Teaching Methods, English (Second Language)
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Kneževic, Ljiljana; Županec, Vera; Radulovic, Branka – SAGE Open, 2020
The present study explores the efficiency of the flipped classroom approach on English for Academic Purposes (EAP) students' academic vocabulary acquisition in comparison with the conventional teaching approach. The efficiency is examined by evaluating students' post-test performance, self-perceived mental effort employed in completing post-test…
Descriptors: Flipped Classroom, English for Academic Purposes, Second Language Learning, Second Language Instruction
Tavernise, Assunta; Bertacchini, Francesca; Pantano, Pietro; Bilotta, Eleonora – Research on Education and Media, 2019
In this work, a Storytelling FabLab has been designed for the realization of virtual performances on a Shakesperian play in an elementary school. In this FabLab, many elements have been digitally manipulated: text, audio files, virtual actors on a 3D stage, and 3D Greek masks. Learning of contents and motivation have been assessed and compared to…
Descriptors: Story Telling, Elementary School Students, Student Motivation, Computer Uses in Education
Moedt, Kelly; Holmes, Robyn M. – Early Child Development and Care, 2020
This project explored the effects of purposeful play after shared storybook readings on kindergarten children's reading comprehension, creativity, and language abilities. The participants were 42 (26 boys, 16 girls) culturally diverse kindergarten students attending an urban, public school in the northeastern United States. Some children (13) were…
Descriptors: Play, Reading Comprehension, Kindergarten, Bilingualism
Ortiz, Nickolaus A.; Capraro, Mary M.; Capraro, Robert M. – Journal of Negro Education, 2018
In the present study we explored how culture affects the learning experiences of students in a mathematics classroom. The first author, an African American male, taught a class composed solely of two Asian and 15 White students. During this two-week statistics course, students were asked to engage in a "per-formative" assessment that was…
Descriptors: Culturally Relevant Education, African American Culture, White Students, Asian American Students