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Wang, Kai – International Review of Research in Open and Distributed Learning, 2023
This study incorporated the technology acceptance model (TAM) and theory of planned behavior (TPB) to interpret students' perception of MOOCs. This study was based on a survey questionnaire; all 525 respondents were undergraduates in China. A five-point Likert scale was used to collect data in order to measure relationships among the constructs of…
Descriptors: Foreign Countries, Undergraduate Students, MOOCs, Intention
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Feng Zhang; Gege Li; Heng Luo – Educational Technology & Society, 2025
With the development of virtual reality technology, 3D multi-user virtual environments (MUVEs) have attracted increasing research attention and are thought to bring many learning benefits in higher education. However, the widespread and sustained application of MUVEs in higher education lies in learners' intention to use them, but the mechanism…
Descriptors: Student Attitudes, Intention, College Students, Educational Technology
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Khlaif, Zuheir N.; Sanmugam, Mageswaran; Ayyoub, Abedulkarim – Asia-Pacific Education Researcher, 2023
With rapid development of emerging technologies, teachers have been required to integrate mobile technology into their practices to improve learning outcomes. However, teachers have been reluctant to integrate technology into teaching because of technostress. Many studies have investigated the reasons and consequences of technostress in different…
Descriptors: Intention, Handheld Devices, Technology Integration, Computer Attitudes
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Noble, Sean M.; Saville, Jason D.; Foster, Lori L. – International Journal of Educational Technology in Higher Education, 2022
Post-secondary institutions are investing in and utilizing virtual reality (VR) for many educational purposes, including as a discretionary learning tool. Institutions such as vocational schools, community colleges, and universities need to understand what psychological factors drive students' acceptance of VR for learning in discretionary…
Descriptors: Computer Simulation, Video Technology, Computer Attitudes, Adoption (Ideas)
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Balouchi, Shima; Samad, Arshad Abdul – Education and Information Technologies, 2021
There is a wealth of research investigating language learners' adoption of digital technology in higher education. To date, however, research primarily focuses on the implementation of technology in formal learning either inside or outside of the classroom, and the associations between factors influencing learners' informal English learning in…
Descriptors: Second Language Learning, English (Second Language), Informal Education, Intention
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Buabeng-Andoh, Charles; Yaokumah, Winfred; Tarhini, Ali – Education and Information Technologies, 2019
In the technology acceptance studies, both the theory of reasoned action and the technology acceptance model have been widely adopted to study the factors that influence users' technology usage intentions. While these frameworks have been mostly tested in Western nations, there has been a little effort to apply these frameworks in non-Western…
Descriptors: Undergraduate Students, Intention, Developing Nations, Structural Equation Models
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Ju, Boryung; Albertson, Dan – Information Research: An International Electronic Journal, 2018
Introduction: This study examines the effects of certain key factors on users' intention to ultimately adopt and use video digital libraries for facilitating their information needs. The individual factors identified for this study, based on their given potential to influence use and acceptance of video digital libraries, were categorised for data…
Descriptors: Electronic Libraries, Video Technology, Use Studies, Users (Information)
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García Botero, Gustavo; Questier, Frederik; Cincinnato, Sebastiano; He, Tao; Zhu, Chang – Journal of Computing in Higher Education, 2018
Research on mobile learning indicates that students perceive mobile devices mainly as communication and entertainment tools. Therefore, a key factor in successful mobile learning implementation is the initial measurement of students' acceptance of those devices into their learning. Countless language applications available suggest that mobile…
Descriptors: College Students, Electronic Learning, Computer Attitudes, Computer Assisted Instruction
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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
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Abualbasal, Wejdan; Abu-Shanab, Emad; Al-Quraan, Heba – International Journal of Web-Based Learning and Teaching Technologies, 2016
The technology adoption domain is rich with studies that utilized a cross-sectional snapshot of subjects' perceptions regarding the adoption of new technology. This research tried to implement a longitudinal study that took three measures within 4 months to estimate the influence of time and experience on students' perceptions. The study adopted a…
Descriptors: Technology Integration, Longitudinal Studies, Student Attitudes, Computer Attitudes
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Bao, Yukun; Xiong, Tao; Hu, Zhongyi; Kibelloh, Mboni – Journal of Educational Computing Research, 2013
Reasons for contradictory findings regarding the gender moderate effect on computer self-efficacy in the adoption of e-learning/mobile learning are limited. Recognizing the multilevel nature of the computer self-efficacy (CSE), this study attempts to explore gender differences in the adoption of mobile learning, by extending the Technology…
Descriptors: Gender Differences, Self Efficacy, Computer Literacy, Telecommunications
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Lee, Yi-Hsuan; Hsieh, Yi-Chuan; Chen, Yen-Hsun – Behaviour & Information Technology, 2013
The purpose of this study is to apply the technology acceptance model to examine the employees' attitudes and acceptance of electronic learning (e-learning) systems in organisations. This study examines four factors (organisational support, computer self-efficacy, prior experience and task equivocality) that are believed to influence employees'…
Descriptors: Electronic Learning, Investigations, Technology Uses in Education, Employee Attitudes
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Saeed, Nauman; Sinnappan, Sukunesan – International Journal of Virtual and Personal Learning Environments, 2013
Second Life is a three dimensional multi-user virtual environment within the Web 2.0 suite of applications which has gained wide spread popularity amongst educators in the recent years. However, limited empirical research has been reported on the adoption of Second Life, especially within higher education. The majority of technology adoption…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Higher Education