NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers3
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 116 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Xu, Xinhao; Ke, Fengfeng – Technology, Knowledge and Learning, 2023
In this paper, the researchers report an experimental study on conceptual knowledge learning and application through embodied interactions, expecting that bodily movements would facilitate learning in a positive manner. The intervention was enabled by Unity3D and Kinect V2, and taught novice adult learners the concepts of and conversions between…
Descriptors: Number Systems, Learning Processes, Human Body, Interaction
Jonathan Spike – ProQuest LLC, 2024
As more and more students seek out online educational opportunities, emerging technology and platforms must provide the most effective experience for learners to expand their knowledge and skill sets. The research study aimed to investigate social presence, collaboration, and design opportunities in head-mounted, virtual reality as compared to the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Interpersonal Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Laura Lee Thompson – ProQuest LLC, 2022
The purpose of this qualitative descriptive study was to explore how instructors at community colleges in the United States described instructor social presence developed through their use of video communication in their online classroom for interactions for learning, socialization of content, community development, and the overall learning…
Descriptors: College Faculty, Community Colleges, Video Technology, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Mjellma Carabregu-Vokshi; Gokcen Ogruk-Maz; Sinan Yildirim; But Dedaj; Adelina Zeqiri – Education and Information Technologies, 2024
Crucial for organizations' business performance, 21st-century digital skills have gained prominence. The Covid-19 pandemic's impact on individuals, education, and higher education institutions led to a shift from traditional face-to-face to remote synchronous learning. Students experienced diverse information and communication technologies (ICTs),…
Descriptors: 21st Century Skills, COVID-19, Pandemics, Technological Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
Peer reviewed Peer reviewed
Direct linkDirect link
Md. Aktaruzzaman; Margaret Plunkett – Open Learning, 2025
Offering education by distance provides an important sociological tool for equalising opportunities in developed nations. However, for developing nations and more particularly some of the least-developed countries in the world, it has the potential to play a much larger role in providing both basic and advanced educational opportunities and,…
Descriptors: Foreign Countries, Distance Education, Access to Education, Cultural Differences
Ahmet Durgungoz – Online Submission, 2023
This qualitative case study explores how a teacher positions himself in a social networking platform to create a learning environment in a secondary school science class in Turkiye. Sixty-six students' and their science teacher's interactions on a social networking platform have been observed for one year and nine months. Online and face-to-face…
Descriptors: Secondary School Teachers, Science Teachers, Interpersonal Communication, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Almekhlafi, Abdurrahman Ghaleb – Education and Information Technologies, 2021
E-books are replacing textbooks at educational institutions worldwide. The effectiveness of e-books depends on factors such as design, interactivity, richness of content, and students' perceptions of the benefits they gain or think they gain. This study aimed to investigate the effect of e-books on learning technological course content and assess…
Descriptors: Foreign Countries, Electronic Publishing, Textbooks, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Majewska, Izabela; Zvobgo, Varaidzo – Online Learning, 2023
COVID-19 imposed dramatic changes on educational practices worldwide with American institutions of higher learning moving a significant number of their courses and educational programs to electronic online modes. In the post-pandemic world, the same institutions and educational programs recognize the need to incorporate technological components…
Descriptors: COVID-19, Pandemics, Higher Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Alshehri, Sami M. – Cogent Education, 2023
The purpose of this qualitative study was to understand how undergraduate math students perceive their learning in an online learning environment. A review of the literature revealed a need for additional qualitative research on the perceptions of students in the online learning environment. The specific elements of interest were technology,…
Descriptors: Student Attitudes, Undergraduate Students, College Mathematics, Mathematics Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Erdener, Kevser – International Journal of Technology in Teaching and Learning, 2021
The purpose of the study is to investigate the students' attitudes towards using interactive whiteboard in mathematics classrooms in the middle and high school. The IWB survey was used to measure students' attitudes. The research sampling consisted of 112 students in middle schools and 231 students in high schools in Balikesir in Turkey. The…
Descriptors: Student Attitudes, Interaction, Visual Aids, Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Gurban, Masouda A.; Almogren, Abeer S. – SAGE Open, 2022
The purpose of this study was to look at factors that might influence whether or not academics will use e-learning during the Corona Virus Disease 2019 (COVID-19) pandemic. The goal of this paper is to look into the effect of perceived interaction, educational materials, playfulness, perceived enjoyment, self-efficacy, perceived usefulness, and…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8