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Hartman, Kelsey; Gresham, Frank – Journal of Applied School Psychology, 2016
Disruptive behavior in the classroom negatively affects all students' academic engagement, achievement, and behavior. Group contingencies have been proven effective in reducing disruptive behavior as part of behavior interventions in the classroom. The Good Behavior Game is a Tier 1 classwide intervention that utilizes an interdependent group…
Descriptors: Student Behavior, Behavior Problems, Intervention, Behavior Modification
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Kreijns, Karel; Kirschner, Paul A.; Jochems, Wim; van Buuren, Hans – Computers & Education, 2007
Most asynchronous computer-supported collaborative learning (CSCL) environments can be characterized as "functional" environments because they focus on functional, task-specific support, often disregarding explicit support for the social (emotional) aspects of learning in groups which are acknowledged by many educational researchers to…
Descriptors: Measures (Individuals), Interpersonal Competence, Cooperation, Social Support Groups
Keyton, Joann – 1986
A study assessed the validity of applying the Spitzberg and Cupach dyadic model of communication competence to small group interaction. Twenty-four students, in five task-oriented work groups, completed questionnaires concerning self-competence, alter competence, interaction effectiveness, and other group members' interaction appropriateness. They…
Descriptors: Communication Research, Communication (Thought Transfer), Group Behavior, Group Discussion