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M. Coenraad; M. Hodge; P. Ruiz; K. Mills; Q. Burke – Digital Promise, 2021
This interview protocol includes five steps to conduct an empathy interview. In the Empathize Phase of designing an inclusive computing pathway, empathy interviews are conducted. Empathy interviews allow you to hear the stories and experiences of someone who will use what you are designing and learn about their realities, in this case, a student.…
Descriptors: Interviews, Questioning Techniques, Empathy, Design
Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
Ball, Sarah; Leach, Brandi; Bousfield, Jennifer; Smith, Pamina; Marjanovic, Sonja – RAND Europe, 2021
These annexes accompany "Arts-Based Approaches to Public Engagement with Research: Lessons from a Rapid Review." The findings of the study are based on a literature review that followed the principles of a rapid evidence assessment, complemented by interviews with six experts in the field of arts-based public engagement. Key findings…
Descriptors: Citizen Participation, Visual Arts, Theater Arts, Games
Lachheb, Ahmed; Boling, Elizabeth – Journal of Computing in Higher Education, 2018
Minimal attention has been paid by scholars to practitioners' views of and experiences with instructional design tools. Instructional design practitioners working in diverse setting were surveyed regarding the tools they use in their practice, and interviewed regarding how they explain their choices to use the tools that they do. A survey…
Descriptors: Instructional Design, Teacher Surveys, Interviews, Personal Narratives
Huijgen, Tim; van de Grift, Wim; van Boxtel, Carla; Holthuis, Paul – Journal of Curriculum Studies, 2018
The aim of this explorative study was to develop and test a pedagogy aimed at promoting students' ability to perform historical contextualization. Teaching historical contextualization was conceptualized in terms of four pedagogical design principles: (1) making students aware of the consequences of a present-oriented perspective when examining…
Descriptors: Design Requirements, Pretests Posttests, History Instruction, Curriculum Development
Kara Louise Imm; Rachel Lambert; Erica Moy; Nicola Vitale; Sandhya Raman – Mathematics Teacher Educator, 2024
In this collaborative, multi-voice paper we tell the story of our design collaboration. By describing the process of one design team of teacher educators, we offer a template of what it means to center teachers' lives and experiences as we design professional development with and for them.
Descriptors: Design, Thinking Skills, Faculty Development, Teacher Collaboration
Zainuddin, Nurkhamimi; Sahrir, Muhammad Sabri – Universal Journal of Educational Research, 2016
This study attempts to analyze and evaluate theories and design principles for the design and development of multimedia program for teaching and learning Arabic vocabulary among non-native speakers. In this paper, the researchers mentioned about the research tools, sampling technique and steps as well as population which are related to the design…
Descriptors: Courseware, Multimedia Instruction, Multimedia Materials, Semitic Languages
Windsong, Elena Ariel – International Journal of Social Research Methodology, 2018
As intersectionality gains more prominence, scholars still face difficulties of incorporating principles of intersectionality into empirical research. Key concepts of intersectionality theory include moving away from additive thinking, relationality, and social constructionism. An important challenge is how to incorporate these concepts into…
Descriptors: Research Design, Data Collection, Race, Sex
Matthews, Michael T.; Yanchar, Stephen C. – Journal of Computing in Higher Education, 2018
This study employed a hermeneutic investigative approach to determine instructional designers' underlying views of learner responsibility for their own learning, and how those views informed design practice. Prior research has examined how instructional designers spend their time, make decisions, use theory, and solve problems, but have not…
Descriptors: Instructional Design, Student Responsibility, Educational Practices, Interviews
Weinstock, Phyllis; Gulemetova, Michaela; Sanchez, Raquel; Silver, David; Barach, Ilana – National Center for Education Evaluation and Regional Assistance, 2019
This evaluation, which focuses on the capacity-building mission of the Comprehensive Centers, was designed to add to the findings of the previous national evaluation of the Comprehensive Centers Program. That evaluation, completed in 2011, used survey data, structured interviews, and rating scales to analyze the extent to which State Education…
Descriptors: Technical Assistance, Federal Programs, Program Design, Program Implementation
Tüzün, Hakan; Çinar, Murat – International Review of Research in Open and Distributed Learning, 2016
This study shared unique design experiences by examining the process of transferring residential courses to the Web, and proposed a design model for individuals who want to transfer their courses into this environment. The formative research method was used in the study, and two project teams' processes of putting courses, which were being taught…
Descriptors: Electronic Publishing, Production Techniques, Guidelines, Design Preferences
Lui, Richard W. C.; Au, Cheuk Hang – International Journal of Game-Based Learning, 2018
This article describes how different literatures have suggested the positive role of educational games in students' learning, but it can be hard to find an existing game for student learning. Some lecturers may try to develop a game for their courses, but there were not many effective models for educational board game development. The authors have…
Descriptors: Educational Games, Instructional Design, Search Engines, Models
Couper, Mick P.; Berglund, Patricia; Kirgis, Nicole; Buageila, Sarrah – Field Methods, 2016
We evaluate the use of text-to-speech (TTS) technology for audio computer-assisted self-interviewing (ACASI). We use a quasi-experimental design, comparing the use of recorded human voice in the 2006-2010 National Survey of Family Growth with the use of TTS in the first year of the 2011-2013 survey, where the essential survey conditions are…
Descriptors: Assistive Technology, Interviews, Quasiexperimental Design, Comparative Analysis
Blanton, Maria; Otálora, Yenny; Brizuela, Bárbara M.; Gardiner, Angela Murphy; Sawrey, Katharine B.; Gibbins, Aliska; Kim, Yangsook – Mathematical Thinking and Learning: An International Journal, 2018
This study explores kindergarten students' early notions of mathematical equivalence in the United States. In particular, it uses qualitative methods to examine the understandings children hold about the equal sign prior to formal instruction and how these understandings shift throughout an 8-week classroom teaching experiment designed to develop…
Descriptors: Kindergarten, Knowledge Level, Mathematical Concepts, Symbols (Mathematics)
Hagge, Julia – Technology, Knowledge and Learning, 2018
Full participation in the twenty-first century requires the skills, strategies, and dispositions necessary to adapt to changing technologies influencing all aspects of life. Online programming communities provide a space for youth to create, collaborate, and share as they engage in computational participation. A recent development in the digital…
Descriptors: Early Adolescents, Computer Science Education, Programming, Communities of Practice