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Raj Kumar Dhungana; Lina Gurung; Hem Poudyal – Journal of Cybersecurity Education, Research and Practice, 2023
Increased exposure to technologies has lately emerged as one of the everyday realities of digital natives, especially K-12 students, and teachers, the digital immigrants. Protection from cybersecurity risks in digital learning spaces is a human right, but students are increasingly exposed to high-risk cyberspace without time to cope with…
Descriptors: Computer Security, Age Groups, Foreign Countries, Knowledge Level
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Bhatnagar, Neelima; Pry, Michael – Information Systems Education Journal, 2020
This paper describes a study designed to collect student perceptions of personal social media risks and their knowledge of the use of privacy and security settings in social media applications. A paper-based survey was administered to 107 students at a regional campus of a major university in western Pennsylvania, representing 10 classes and 18…
Descriptors: Undergraduate Students, Student Attitudes, Privacy, Information Security
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Martin, Florence; Gezer, Tuba; Wang, Wei Chao; Petty, Teresa; Wang, Chuang – Journal of Research on Technology in Education, 2022
Digital citizenship refers to exhibiting responsible digital habits to function in a digital world. The purpose of this mixed methods study is to examine K-12 educators' experiences based on a digital citizenship graduate-level course that they participated in for professional development. Forty-five educators participated in this course. In…
Descriptors: Elementary Secondary Education, Teaching Experience, Graduate Study, Faculty Development
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Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students