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Luise Arn; Elaine M. Huang – ACM Transactions on Computing Education, 2024
In this research, we explore the use of storybooks as an educational tool for fostering a meaningful understanding of artificial intelligence (AI) technologies for children and consider how AI should be depicted in storybook narratives to achieve this. We present guidelines for the depiction of AI in narratives for four- to six-year-old children…
Descriptors: Artificial Intelligence, Story Telling, Robotics, Knowledge Level
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Jillian Powers; Susannah Brown; Robert Bogle; Ann Musgrove; Susan Wemette – Journal of Interactive Learning Research, 2024
This mixed-methods study explored the impact of science, technology, engineering, art, and mathematics (STEAM) lessons on elementary students' STEAM knowledge, identities, and attitudes toward STEAM education. The study was conducted at an independent school in South Florida, United States, which employs arts integration pedagogy to serve at-risk…
Descriptors: STEM Education, Art Education, Elementary School Students, Knowledge Level
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Mallik, Abhidipta; Liu, Dongdong; Kapila, Vikram – Education and Information Technologies, 2023
Rapid advances in science and engineering, and pervasive adoption of resulting technological products, are influencing every aspect of human living and fueling a growing demand for a workforce that is adequately prepared for the emerging occupations in STEM fields. Educating students for success in the modern technology-rich workplace requires…
Descriptors: High School Teachers, Robotics, Workshops, Self Efficacy
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Leonidas Gavrilas; Konstantinos T. Kotsis – International Journal of Research & Method in Education, 2025
Educational robotics activities have proven instrumental in creating a dynamic learning environment that provides students with hands-on experiences, aligning with the interdisciplinary principles advocated by STEM education. The integration of educational robotics into the educational process significantly impacts students of various age groups,…
Descriptors: Test Construction, Test Validity, Surveys, Measures (Individuals)
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Fridberg, Marie; Redfors, Andreas; Greca, Ileana M.; García Terceño, Eva M. – International Journal of Technology and Design Education, 2023
This article describes outcomes from the Erasmus + project botSTEM, involving a theoretical framework for Science, Technology, Engineering & Technology (STEM) and robotics and teaching activities for preschool teachers and teachers educating children 4-8 years old. Spanish and Swedish preschool teachers' self-efficacy and views of teaching…
Descriptors: Foreign Countries, Preschool Teachers, STEM Education, Robotics
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Rahman, S. M. Mizanoor – Education Sciences, 2021
Experienced middle school mathematics and science teachers were recruited for a pilot study. The teachers separately responded to a survey related to determining expected learning outcomes based on their traditional teaching, classroom experiences and observations, and self-brainstorming. The teachers then received training on how to design,…
Descriptors: Robotics, STEM Education, Outcomes of Education, Benchmarking
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Casey, Jane Elizabeth; Pennington, Lisa K.; Lopez, Dallas – Contemporary Educational Technology, 2021
When educators provide students with opportunities to interact with educational technology such as floor-robots, it may: (a) increase students' awareness of new educational tools, and (b) enhance students' use and engagement with new technologies. This case study provided upper-elementary, Hispanic students with opportunities to engage in…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Robotics
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Mather, Richard – Research in Learning Technology, 2015
A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learning computer programming. A review of literature reveals a compelling case for using mixed-methods approaches when evaluating technology-enhanced-learning environments. Here, ethnographic approaches…
Descriptors: Mixed Methods Research, Programming, Cooperative Learning, Technology Uses in Education