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Anthony Brandy; Phil Hiver – Studies in Second Language Learning and Teaching, 2024
In this single-case study with a quasi-experimental design, we set out to examine the role of two input-based features of the language learning app Duolingo on learners' development of implicit and explicit second language (L2) knowledge. We investigated the effect of Duolingo's Stories feature and Podcast feature on two Spanish-L2 learners'…
Descriptors: Second Language Learning, Spanish, Educational Technology, Audio Equipment
Abdulrahman M. Al-Zahrani – Research in Learning Technology, 2024
This study examines the effects of implementing a Flipped Mobile-Based Microlearning (FMM) approach on postgraduate students' accessibility, engagement, knowledge retention, overall learning experience and academic achievement. A quantitative multiple methods approach was employed, utilising a two-group quasi-experimental design and a survey…
Descriptors: Flipped Classroom, Telecommunications, Handheld Devices, Graduate Students
Pamela McKinney; Corin Peacock; Andrew Cox – Journal of Information Literacy, 2024
This paper explores the self-tracking information literacy practices of LGBTQ+ students, how the practices connect to LGBTQ+ identities, and whether these practices are perceived as empowering. Six semi-structured interviews were conducted with students who identified as LGBTQ+ self-trackers. Four previously discovered dimensions of IL in…
Descriptors: LGBTQ People, Knowledge Level, Information Literacy, Self Concept
Marques, Margarida M.; Pombo, Lúcia – Education Sciences, 2021
Ongoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Computer Simulation
Das, Anik; Amin, Sumaiya; Kabir, Muhammad Ashad; Hossain, Sabir; Islam, Mohammad Mainul Mainul – International Journal of Game-Based Learning, 2021
Mobile games can contribute to learning at greater success. In this paper, the authors have developed and evaluated a novel educational game, named FoodCalorie, to learn food calorie intake standard. The game is aimed to learn calorie values of various traditional foods of Bangladesh and the calorie intake standard that varies with age and gender.…
Descriptors: Foods Instruction, Nutrition Instruction, Eating Habits, Health Behavior
Smith, Hannah; Closser, Avery H.; Ottmar, Erin; Arroyo, Ivon – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2020
The Game Play and Design Framework is a project-based instructional method to engage teachers and students with mathematics content by utilizing technology as a vehicle for game play and creation. In the authors' prior work, they created a technology tool and game editing platform, the Wearable Learning Cloud Platform (WLCP), which enables…
Descriptors: Computation, Mathematics Instruction, Mathematics Skills, Knowledge Level
Richman, Alice R.; Maddy, LaDonna; Torres, Essie; Goldberg, Ellen J. – Journal of American College Health, 2016
Objective: To evaluate an intervention aimed at increasing human papillomavirus (HPV) vaccine completion of the 3-dose series and knowledge. Participants: Two hundred sixty-four male and female US college students 18-26 years old who were receiving HPV vaccine dose 1. Methods: Students were randomly assigned to the intervention or control group.…
Descriptors: Randomized Controlled Trials, Telecommunications, Handheld Devices, Sexually Transmitted Diseases
Irvin, P. Shawn; Pilger, Marissa; Sáez, Leilani; Alonzo, Julie – Behavioral Research and Teaching, 2016
Identifying and measuring indicators of learning difficulties among young children and implementing effective instructional approaches are complicated, particularly during the transition to kindergarten. Purposeful school-based transition policies and practices support teacher and school decision-making and, thus, can ease the…
Descriptors: Needs Assessment, Surveys, Prevention, Screening Tests
Christmas, Oren L. – 1992
This paper describes a study by Project ACCESS (Addressing Computer Concerns of Educators of Special Students) in Michigan to ascertain the existing level of knowledge and use of technology in special education. Analysis of questionnaires returned by 346 directors or supervisors of special education indicated the following findings: the majority…
Descriptors: Administrator Attitudes, Computer Assisted Instruction, Computer Literacy, Computer Uses in Education