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Ahmed, Shamima – Teaching Public Administration, 2023
Research has documented that applied projects that are experiential and grounded in the course contents offer effective hands-on experience to students to understand the course materials and apply their learnings in a meaningful way. Experiential learning is particularly relevant to Master of Public Administration Programs (MPA), which are usually…
Descriptors: Masters Programs, Public Administration Education, Nonprofit Organizations, Experiential Learning
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Romney, Alexander C.; Soderberg, Andrew T.; Okhuysen, Gerardo A. – Management Teaching Review, 2022
Information sharing is a critical aspect of effective team functioning. However, it can be challenging to discern whether the information communicated is fact, opinion, or someone's best guess (FOG) due to the varied understandings, assumptions, and interests team members bring to any collaboration. In this article, we introduce a role-play…
Descriptors: Information Dissemination, Teamwork, Group Dynamics, Experiential Learning
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Rachel E. Frieder – Management Teaching Review, 2024
This experiential exercise is crafted around the classic board game Operation® (Hasbro 2008). Students are instructed that they are members of an emergency room team responsible for curing their patient of their ailments. However, unlike the board game, students in roles of doctors, nurses, and chief of surgery grapple with numerous sources of…
Descriptors: Stress Variables, Stress Management, Work Environment, Job Satisfaction
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Buschlen, Eric Lee; Reusch, Jonathan – Journal of College and Character, 2016
Service to others plays a key role in the development of one's worldview. To study this key role, authors examined a sample of 38 student narratives in three phases: before, during, and 45 days after they served at an alternative break site around the United States. Students kept a prompt-based journal inspired by the tenets of the social change…
Descriptors: Social Change, Phenomenology, Student Attitudes, Personal Narratives
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Bruni-Bossio, Vincent; Willness, Chelsea – Journal of Management Education, 2016
The "Kobayashi Maru" is a training simulation that has its roots in the Star Trek series notable for its defining characteristic as a no-win scenario with no "correct" resolution and where the solution actually involves redefining the problem. Drawing upon these characteristics, we designed a board meeting simulation for an…
Descriptors: Experiential Learning, Fidelity, Simulation, Meetings
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Akinde, Oluwatoyin Adenike; Harr, Diane; Burger, Phyllis – International Journal of Higher Education, 2017
This study examined the value of field experience as a component of study for international students in a Graduate Teacher Education program at a Midwestern liberal arts university. The purpose of the field experience was to provide a contextual basis for student learning. The espoused research method included a quantitative component via survey…
Descriptors: Field Experience Programs, Experiential Learning, Foreign Students, Graduate Students
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Croes, Jo-Anne V.; Visser, Melina M. – Journal of Information Systems Education, 2015
The Google Online Marketing Challenge (GOMC) is a global, online student competition sponsored by Google. It is a prime example of an experiential learning activity that includes using real money ($250 sponsored by Google) with a real client. The GOMC has yielded compelling results in student engagement and learning objectives related to the…
Descriptors: Internet, Search Engines, Experiential Learning, Marketing
MacAllum, Keith; Bell, Amy K. – 2000
The New Leaders Academy (NLA) is a national leadership training program aimed at ensuring the continuity of effective leadership of, and improved practices within, youth employment and development programs. The first NLA residential training session, held at Gallaudet University (Washington, DC), enrolled and trained 31 participants (called "New…
Descriptors: Experiential Learning, Formative Evaluation, Group Dynamics, Group Experience