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Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation
Xin Tang; I-Chien Chen; Jari Lavonen; Barbara Schneider; Joseph Krajcik; Katariina Salmela-Aro – Frontline Learning Research, 2025
Engagement can be situative and, when it occurs, a number of experiences will co-occur. The present study examined the co-occurred experiences of optimal learning moments (OLM), a type of situated engagement, using the novel network analysis and including data from two countries: Finland and the US. Both samples were from high schools and were…
Descriptors: Foreign Countries, Learner Engagement, Learning Processes, Situated Learning
Xian Li; Jiying Han – Asia-Pacific Education Researcher, 2024
Taking the L2 Motivational Self System (L2MSS) model as its theoretical basis, this study aimed to extend knowledge of the learning motivation of Korean language learners. A survey questionnaire was administered to 967 Korean language learners at 28 universities in China to investigate their motivation for learning the Korean language and the…
Descriptors: Foreign Countries, Second Language Learning, Korean, College Students
Natalie Nussli; Kevin Oh – Journal of Educational Technology Systems, 2024
This mixed-methods study captures multiple stakeholders' voices and experiences of a hybrid-flexible (HyFlex) learning environment. It juxtaposes different perceptions of learning experiences, equivalency, and interactions. Tutor strategies to facilitate communication across space are explored. Thirty-six undergraduate students experienced the…
Descriptors: Educational Environment, Blended Learning, Undergraduate Students, Synchronous Communication
Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
Karen Stock; Philip Cola; David Kolb – Experiential Learning and Teaching in Higher Education, 2024
The 21st century has seen a dramatic rise in experiential learning research and practice. After the previous century, where research on subjective experience was for the most part excluded from academic journals, there is today a resurgence of scholarly research on experience and experiential learning. Yet, how do we know when a given educational…
Descriptors: Experiential Learning, Educational Experience, Learner Engagement, Active Learning
F. Venturi – European Journal of Education, 2025
Final year individual projects have always been the culmination of a student's curriculum at university, requiring knowledge and skills gained over the whole course. However, with time, their scope and aim have moved from a more traditional research-oriented one to a more modular structure, where specific skills are demonstrated and assessed. This…
Descriptors: College Seniors, Engineering Education, Student Projects, Learning Processes
V. L. Ottenheim; R. Meulenbroeks; P. Drijvers – European Journal of Open, Distance and E-Learning, 2025
In recent years, hybrid education has gained attention for teaching and interacting with two groups simultaneously, where both teachers and students face challenges with interaction. We hypothesise that transactional distance plays a role in this. This study, aims to explore the characteristics of hybrid education in terms of interaction and…
Descriptors: Blended Learning, College Faculty, Physics, History Instruction
Candace Lapan; Sara E. Rimm-Kaufman; Eileen G. Merritt – Grantee Submission, 2024
The current study examined Connect Science, a service-learning program which incorporates social and emotional learning lessons and science lessons developed around Next Generation Science Standards. Guided by Self-Determination Theory, focus groups with 8 Connect Science classrooms and 8 control classrooms investigated fourth graders' experience…
Descriptors: Service Learning, Grade 4, Elementary School Students, Personal Autonomy
Shen Qiao; Samuel Kai Wah Chu; Susanna Siu-sze Yeung – Computer Assisted Language Learning, 2025
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
Daniel C. Maak – Online Submission, 2025
The process of knowledge transfer within the cooperative classroom has not been widely studied. Previous studies indicate transfer is a multi-dimensional procedure that can spontaneously occur throughout any stage of learning and can be seen as a dynamic process (Hajian, 2019). This study examined educator-perceived transfer of knowledge and…
Descriptors: Transfer of Training, Cooperative Learning, Teacher Attitudes, Learning Processes
Rico Putra Pradana; Ave Adriana Pinem; Putu Wuri Handayani – Journal of Educators Online, 2024
This study uses self-determination theory to examine the effect of gamification on the students' behavioral, emotional, and cognitive engagement in online discussion forums by providing more instructor badges than automatic badges and using a quasi-experimental one-group pretest-posttest design. Behavioral engagement was measured using the number…
Descriptors: Learner Engagement, Game Based Learning, Scoring Rubrics, Comparative Analysis
Min Ching Chen; Tak-Wai Chan; Yu Hsin Chen – Interactive Technology and Smart Education, 2024
Purpose: Podcasting is a new mobile technology application for language learning. Drawing upon the stimulus-organism-response model and the interest driven creator (IDC) theory from e-learning, this study aims to develop and test an integrative conceptual framework. This study investigates contextual and environmental stimuli effects (content…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Audio Equipment