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Leach, Rebecca B.; Kim, Heewon – Communication Teacher, 2022
Course: Organizational Communication, Business/Professional Communication. Objectives: This activity is designed to help students respond to their peers' challenges in a more compassionate and helpful way. At the end of the activity, students will be able to identify appropriate displays of compassion at work.
Descriptors: Game Based Learning, Educational Games, Altruism, Work Environment
Integration of Game-Based Learning to Teach Levels of Measurement in Research Methods and Statistics
Storm, Colin H.; Penner, Anna – Communication Teacher, 2023
Students typically find research methods and statistics classes intimidating. In particular, learning different types of data measurement and operationalization can take significant time and practice to understand. Utilizing a pedagogical approach that turns a party game into a fun exercise, students collaboratively learn to operationalize…
Descriptors: Research Methodology, Statistics, Game Based Learning, Educational Games
Wang, Lih-Ching Chen; Lam, Eddie T. C.; Hu, Zhenzhen – International Journal of Technology in Teaching and Learning, 2021
Though it is not easy for Western learners to master, the Chinese language has gain its popularity in the United States in recent years. Modern digital instructional technologies can address some of the issues in learning difficulties of the language. This study examined the effects of Quizlet-based learning activities on the attitudes, beliefs,…
Descriptors: Educational Technology, Electronic Learning, Learning Activities, High School Students
Rico Putra Pradana; Ave Adriana Pinem; Putu Wuri Handayani – Journal of Educators Online, 2024
This study uses self-determination theory to examine the effect of gamification on the students' behavioral, emotional, and cognitive engagement in online discussion forums by providing more instructor badges than automatic badges and using a quasi-experimental one-group pretest-posttest design. Behavioral engagement was measured using the number…
Descriptors: Learner Engagement, Game Based Learning, Scoring Rubrics, Comparative Analysis
Liu, I-Fan – International Journal of Distance Education Technologies, 2020
Fun games can generate a flow experience for players, and further increase their willingness to continue gameplay. However, an important issue that has long concerned educators and game developers is how to incorporate learning subjects into games and achieve the goal of learning through play. This study designed an English blockade-running game…
Descriptors: Game Based Learning, Handheld Devices, Intention, Educational Games
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Kuzu, Tülay Sarar; Durna, Cansu – Turkish Online Journal of Educational Technology - TOJET, 2020
Language, which is the main tool of communication that consists actions without understanding and explaining, has vital importance in every field of life. Mother tongue teaching is a process that enhances school-type learning in all disciplines starting from the primary education level. It is also an area that links to development of thinking…
Descriptors: Foreign Countries, Secondary School Students, Writing Skills, Thinking Skills