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Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
Hao, Qiang; Barnes, Bradley; Jing, Mengguo – Learning Environments Research, 2021
Prior findings on the effects of active learning environments were limited by both research design and data-analysis techniques, such as lack of controls over confounding factors and misuse of statistical modeling. We (1) investigated the effects of active learning environments on student achievement and motivation and (2) overcame the limitations…
Descriptors: Active Learning, Educational Environment, Physical Environment, Academic Achievement
Bojan Lazarevic; Maja Stojanovic; Jelena Pisarov; Nemanja Bojanic – Journal of Baltic Science Education, 2024
This study examined the impact on the motivation of students toward learning physics upon applying the Nikola Tesla Center (NTC) learning system. The research was conducted using a quasi-experiment with a pretest-posttest non-equivalent control group design. The participants considered were a large group of 1371 students, from various grades and…
Descriptors: Learning Motivation, Science Education, Physics, Science Instruction
Dixon, Neil; Packwood, Andrea – Journal of Information Literacy, 2023
This project report describes using MasteryPaths in the Canvas Virtual Learning Environment as a method of helping improve the information literacy (IL) competence for undergraduate science students studying in their first year at university. The MasteryPaths incorporated a series of formative quiz assessments on referencing and finding and…
Descriptors: Information Literacy, Learning Management Systems, Undergraduate Students, Formative Evaluation
Kim, Sang Soo – Interactive Learning Environments, 2023
As education is increasingly going online, propelled by the COVID-19 outbreak, how to build student engagement has become critically important, and it is, therefore, necessary to explore the motivators and barriers to student engagement comprehensively. Given the nature of an online learning environment, this study specifically focused on security…
Descriptors: Online Courses, Universities, COVID-19, Pandemics
Azizoglu, Nursen; Pekdag, Bülent; Sarioglan, Ayberk Bostan; Kuzucu, Gülnur – Science Education International, 2022
In this quasi-experimental research, the effect of the inquiry-based 5E instruction on students' learning of the topic of the main subatomic particles forming the atom as well as on their level of motivation was examined. The sample for the study comprised 45 ninth grade students enrolled in two randomly selected classes at a public high school…
Descriptors: High School Students, Learning Motivation, Science Achievement, Public Schools
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
Haruna, Hussein; Abbas, Asad; Zainuddin, Zamzami; Hu, Xiao; Mellecker, Robin R.; Hosseini, Samira – Information and Learning Sciences, 2021
Purpose: This paper aims to evaluate the students' perception of their learning experiences concerning serious gaming and gamification instructions and determines whether they were motivated enough and engaged during the educative process in a resource-poor context. Moreover, the study evaluated the impact of interactive instructional environment…
Descriptors: Educational Experience, Gamification, Learning Motivation, Secondary School Students
Shroff, Ronnie H.; Ting, Fridolin S. T.; Lam, Wai Hung; Cecot, Tomasz; Yang, Jian; Chan, Lap Ki – International Journal of Educational Methodology, 2021
This study describes the development and validation of a psychometrically-sound instrument, the Active Learning Strategies Inventory (ALSI), designed to measure learners' perceptions of their active learning strategies within an active learning context. Active learning encompasses a broad range of pedagogical practices and instructional methods…
Descriptors: Foreign Countries, Test Construction, Construct Validity, Test Reliability
McAlpin, Jacob D.; Kulatunga, Ushiri; Lewis, Jennifer E. – Chemistry Education Research and Practice, 2023
Motivation helps drive students to success in general chemistry, and active learning environments with social interactions has consistently shown to improve motivation. However, analyzing student outcomes in an interactive environment is best done by considering students not as isolated units but as working together and influencing each other.…
Descriptors: Peer Teaching, Science Instruction, Learning Motivation, Student Attitudes
Zhang, Rui – Language Learning & Technology, 2020
It is widely accepted that effective blended learning initiates students into constructivist learning experiences by integrating face-to-face approaches with online technology. The Community of Inquiry (CoI) framework combines teaching, social, and cognitive presences to explore students' blended learning experiences from the perspectives of…
Descriptors: Blended Learning, Active Learning, Inquiry, English for Special Purposes
Diana R. Feldhacker; Bobbi S. Greiner – Journal of Occupational Therapy Education, 2022
Occupational therapy (OT) school is where learning begins as students prepare to become future professionals. Thus, effective course design is imperative in professional formation. This study examined the effectiveness of a course designed around andragogical and active learning principles in combination with Fink's (2013) taxonomy of learning for…
Descriptors: Course Evaluation, Instructional Design, Blended Learning, Independent Study
Makkonen, Taina; Tirri, Kirsi; Lavonen, Jari – Journal of Advanced Academics, 2021
Research on the advantages and disadvantages of project-based learning (PBL) among gifted pupils studying physics is scarce. This mixed-methods study investigates engagement, experiences, and learning outcomes among gifted Finnish upper-secondary-level students learning physics through PBL. A six-lesson PBL module on basic Newtonian mechanics was…
Descriptors: Mechanics (Physics), Science Instruction, Instructional Effectiveness, Teaching Methods
Kato, Fumie; Spring, Ryan; Mori, Chikako – Language Teaching Research, 2023
This quasi-experimental study reports on the outcomes of a video-synchronous learning program in which an element of project-based foreign language learning was integrated. The project chosen was to cooperatively create a homepage. American students learning Japanese in the United States and Japanese students learning English in Japan made pairs…
Descriptors: Comparative Analysis, Student Projects, Active Learning, Videoconferencing
Koyak, Yasemin; Üstünel, Eda – Online Submission, 2020
This study aims to investigate viewpoints of the adult learners about the effects of the recorded motivational videos. The study was applied to twelve adult learners between the months of March and May in spring semester of 2019, at Mugla Sitki Koçman University. As to the research design, explanatory mixed methods design was implemented. The…
Descriptors: Video Technology, Handheld Devices, Learning Motivation, Second Language Learning
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