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Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
Hofmeister, Alan M. – 1990
This project explored the potential of applying the technologies of computer-assisted instruction and expert systems to implementation of cognitive and metacognitive strategy instruction programs. A prototype program consisting of three computer-assisted instruction modules was developed to teach procedures required for the use of skimming,…
Descriptors: Computer Assisted Instruction, Courseware, Educational Media, Expert Systems