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Showing 1 to 15 of 104 results Save | Export
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Raish, Victoria; Rimland, Emily – College & Research Libraries, 2016
Digital badges are an educational innovation used to measure learning of specific skills, such as information literacy. However, few studies have quantitatively surveyed employers for their perceptions about information literacy skills or digital badges. An online survey was developed and sent to employers to gauge perceptions of information…
Descriptors: Information Skills, Employer Attitudes, Statistical Analysis, Outcome Measures
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Pérez, Jorge; Vizcarro, Carmen; García, Javier; Bermúdez, Aurelio; Cobos, Ruth – IEEE Transactions on Education, 2017
In the context of higher education, a competence may be understood as the combination of skills, knowledge, attitudes, values, and abilities that underpin effective and/or superior performance in a professional area. The aim of the work reported here was to design a set of procedures to assess a transferable competence, i.e., problem solving, that…
Descriptors: Problem Solving, Computer Science Education, Minimum Competency Testing, Competency Based Education
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Song, Jingjing; Zuo, Bin; Wen, Fangfang; Yan, Lei – British Journal of Guidance & Counselling, 2017
Exposure to negative math-gender stereotypes undermines the intentions of female college students to engage in careers in the math field, yet the mechanisms by which such stereotypes relate to girls' career intentions remain unclear. We simultaneously tested multiple mediators in a sample of 186 female students from one high school in central…
Descriptors: Gender Bias, Sex Stereotypes, Career Choice, Mathematics Education
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Cisneros, Jesus; Cadenas, German – Journal of Student Affairs Research and Practice, 2017
DREAMzone is an educational intervention designed to increase higher education professionals' competency and self-efficacy for working with undocumented students. Grounded in social learning theory, we developed the DREAMer-ally instrument to investigate the effects of DREAMzone on DREAMer-ally competency and self-efficacy. Findings support the…
Descriptors: Higher Education, Staff Development, Self Efficacy, Competency Based Education
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Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists
Brannon, Sian – Journal of Education for Library and Information Science, 2014
Fieldwork exists as a component of many library schools' curricula. Site supervisors, students, and the schools themselves all play a role. A final part of most fieldwork experiences involves the use of an evaluation form filled out by a site supervisor about the student. In this study, forty seven evaluation forms were collected and analyzed…
Descriptors: Field Experience Programs, Student Evaluation, Evaluation Needs, Information Science Education
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Bezanilla, María José; Arranz, Sonia; Rayón, Alex; Rubio, Isabel; Menchaca, Iratxe; Guenaga, Mariluz; Aguilar, Eduardo – Journal of New Approaches in Educational Research, 2014
This paper focuses on the design of a serious game for the teaching and assessment of generic competences, placing particular emphasis on the competences assessment aspect. Taking into account important aspects of competence assessment such as context, feedback and transparency, among other aspects, and using the University of Deusto's Generic…
Descriptors: Minimum Competency Testing, Educational Games, Problem Solving, Entrepreneurship
Hipkins, Rosemary; Bolstad, Rachel; Johnson, Cathie – New Zealand Council for Educational Research, 2015
The phrase "Education 3.0" is used to signal a complex and still-evolving paradigm shift from the traditional schooling models of the 19th and 20th centuries (Education 1.0), via an intensified focus on teachers' and school leaders' accountabilities in relation to students' learning (Education 2.0), towards a more holistic model of…
Descriptors: Educational Opportunities, Barriers, Educational Practices, Educational Assessment
Cushnahan, Mary – National Centre for Vocational Education Research (NCVER), 2009
The difficulties experienced by vocational education and training (VET) teachers in delivering the generic employability skills embedded in industry training packages are considered in this paper. It suggests that the interpretation of generic skills should not be left to trainers and that a national strategy that is clear concise, comprehensive…
Descriptors: Vocational Education Teachers, Problems, Misconceptions, Interviews
Lee, Lung-Sheng; Lai, Chun-Chin – Online Submission, 2010
Prospective child care givers need to prepare themselves not only for employment but also for entrepreneurship in the field of child care service. In order to explore the entrepreneurial potential of prospective child care givers, an exploratory survey was conducted to survey 68 senior students of a department of child care in a public…
Descriptors: Child Caregivers, Motivation, Foreign Countries, Child Care
Michigan State Board of Education, Lansing. Michigan Educational Assessment Program. – 1984
The packet includes a manual describing the Michigan Life Role Competencies (MLRC), a set of appropriate expectations for high school graduates, and an adapted version of those competencies for special education students. MLRC addresses four major areas in functional adult living: (1) employability and occupational skills; (2) personal and family…
Descriptors: Daily Living Skills, Disabilities, Graduation Requirements, High Schools
Orr, Arlene T.; Amos, Neil G. – 1987
A study was conducted to determine if significant attitudinal differences concerning evaluation by principals could be found between Mississippi's kindergarten teachers and other grade-level teachers immediately after administrators had evaluated teachers with the Mississippi Teacher Assessment Instruments (MTAI). Designed to assess minimum…
Descriptors: Comparative Analysis, Kindergarten, Minimum Competencies, Minimum Competency Testing
South Carolina State Dept. of Education, Columbia. Office of Instructional Technology. – 1990
This booklet serves as an advisory reference to available software programs that address specific objectives for students in grades 1-8 in all three Basic Skills Assessment Program (BSAP) curriculum areas--language arts, mathematics, and science. A description of the basic skills objectives precedes each curriculum section. Information provided…
Descriptors: Computer Software Evaluation, Courseware, Elementary Education, Evaluation Criteria
Arkansas State Dept. of Education, Little Rock. – 1988
Developed as part of the Minimum Performance Testing Program (MPT), these item specifications for sixth grade reading were designed to provide an overview of the general content and format of test items used to measure instructional objectives. Each item specification contains the following information: objective identification number; grade…
Descriptors: Competency Based Education, Educational Objectives, Grade 6, Intermediate Grades
Hawaii Univ., Honolulu. Office of the Chancellor for Community Colleges. – 1986
The result of a two-year effort by more than 150 community college faculty and staff members in Hawaii, this report presents task force recommendations for improving programs leading to the associate degree. The recommendations concern: (1) the maintenance of two associate degrees, an associate in arts and an associate in science; (2) the…
Descriptors: Academic Standards, Associate Degrees, Community Colleges, Degree Requirements
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