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Chalki, Panagiota; Tsiara, Angeliki; Mikropoulos, Tassos A. – Themes in eLearning, 2019
A number of models, methodologies and conceptual frameworks have been proposed on how to design digital educational games aiming at better learning outcomes, while offering a fun experience. Our study combines two different methods, namely Delphi study and electroencephalograms (EEG), in order to provide an integrated digital educational game…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Models
Liu, Xinyang; Ardakani, Saeid Pourroostaei – Education and Information Technologies, 2022
The purpose of this study is to propose an e-learning system model for learning content personalisation based on students' emotions. The proposed system collects learners' brainwaves using a portable Electroencephalogram and processes them via a supervised machine learning algorithm, named K-nearest neighbours (KNN), to recognise real-time…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Artificial Intelligence