Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 7 |
Descriptor
Educational Games | 8 |
Models | 8 |
Instructional Design | 4 |
Learning Activities | 4 |
Foreign Countries | 3 |
Teaching Methods | 3 |
Computer Simulation | 2 |
Design | 2 |
Graduate Students | 2 |
Interviews | 2 |
Problem Solving | 2 |
More ▼ |
Source
Commonwealth of Learning | 1 |
Education and Information… | 1 |
International Journal of… | 1 |
Journal of New Approaches in… | 1 |
Journal of Physical… | 1 |
Management Teaching Review | 1 |
Themes in eLearning | 1 |
Author
Aguilar, Eduardo | 1 |
Arranz, Sonia | 1 |
Au, Cheuk Hang | 1 |
Bezanilla, María José | 1 |
Chalki, Panagiota | 1 |
Cleveland-Innes, Martha | 1 |
Erdal Taslidere | 1 |
Guenaga, Mariluz | 1 |
Ibrahim Bozan | 1 |
Lui, Richard W. C. | 1 |
Martin, Ellen H. | 1 |
More ▼ |
Publication Type
Tests/Questionnaires | 8 |
Journal Articles | 6 |
Reports - Research | 4 |
Reports - Descriptive | 3 |
Guides - Non-Classroom | 1 |
Information Analyses | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 3 | 1 |
Primary Education | 1 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yoder, Michele E. – Management Teaching Review, 2023
Porter's five forces model is an important tool in strategic management. Strategy students use the five forces model to conduct industry analysis by evaluating the external conditions that impact firms in a given industry. The five forces model is deceptively simple, yet it encompasses important nuances that students sometimes struggle to fully…
Descriptors: Industry, Models, Educational Games, Business Education
Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
Lui, Richard W. C.; Au, Cheuk Hang – International Journal of Game-Based Learning, 2018
This article describes how different literatures have suggested the positive role of educational games in students' learning, but it can be hard to find an existing game for student learning. Some lecturers may try to develop a game for their courses, but there were not many effective models for educational board game development. The authors have…
Descriptors: Educational Games, Instructional Design, Search Engines, Models
Chalki, Panagiota; Tsiara, Angeliki; Mikropoulos, Tassos A. – Themes in eLearning, 2019
A number of models, methodologies and conceptual frameworks have been proposed on how to design digital educational games aiming at better learning outcomes, while offering a fun experience. Our study combines two different methods, namely Delphi study and electroencephalograms (EEG), in order to provide an integrated digital educational game…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Models
Mowling, Claire M.; Martin, Ellen H. – Journal of Physical Education, Recreation & Dance, 2016
The purpose of this article is to describe a hybrid model designed to assist in developing students as their own best individual and peer coaches. As students interact with the content through a hands-on approach, they are able to develop higher-order thinking skills by analyzing and evaluating skill performance using a games-centered approach.…
Descriptors: Thinking Skills, Coaching (Performance), Physical Education, Models
Bezanilla, María José; Arranz, Sonia; Rayón, Alex; Rubio, Isabel; Menchaca, Iratxe; Guenaga, Mariluz; Aguilar, Eduardo – Journal of New Approaches in Educational Research, 2014
This paper focuses on the design of a serious game for the teaching and assessment of generic competences, placing particular emphasis on the competences assessment aspect. Taking into account important aspects of competence assessment such as context, feedback and transparency, among other aspects, and using the University of Deusto's Generic…
Descriptors: Minimum Competency Testing, Educational Games, Problem Solving, Entrepreneurship
Cleveland-Innes, Martha – Commonwealth of Learning, 2018
The Guide to Blended Learning is an introduction using technology and distance education teaching strategies with traditional, face-to-face classroom activities. This Guide has been designed to assist teachers adopt blended learning strategies through a step-by-step approach taking constructivist and design-based approach and reflecting on…
Descriptors: Blended Learning, Technology Uses in Education, Distance Education, Educational Benefits
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives