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Meghan L. McSherry; Becca A. Leininger; Maria L. Johnson; AnnMarie P. Thomas; Susan Outlaw; Douglas C. Orzolek – Journal of Science Education for Students with Disabilities, 2024
The purpose of this research project was to design, deliver, and informally assess the content and methodology of an introductory online course for the educators of Deaf and Hard of Hearing students (N=20) that focused on the block-based coding language, Scratch. Prior work by The Playful Learning Lab examined various STEM resources and their…
Descriptors: Deafness, Hard of Hearing, Online Courses, Summer Programs
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Olaniyi, Nkaepe; Millward, Douglas; Peoples, Cathryn – European Journal of Open, Distance and E-Learning, 2023
One of the core aims of higher education degrees is to provide an environment for students to acquire essential skills that will help them in the workplace. Team working is one of those essential skill and it is also one that experience and research show is regularly resisted by students. This resistance can become even more amplified when the…
Descriptors: Cooperative Learning, Student Projects, Student Attitudes, Teacher Attitudes
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Menon, Pratibha – Information Systems Education Journal, 2022
The autonomy and flexibility that online learning contents provide students in a traditional face-to-face course require them to pick up newer strategies for regulating their learning process. This study focuses on identifying how students' self-reported traits of self-regulated learning may relate to the task value of the learning contents of an…
Descriptors: Learning Strategies, Programming, Computer Science Education, Metacognition
Demszky, Dorottya; Liu, Jing; Hill, Heather C.; Jurafsky, Dan; Piech, Chris – Annenberg Institute for School Reform at Brown University, 2021
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource intensive in most educational contexts. We develop an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage teaching practice that…
Descriptors: Automation, Feedback (Response), Online Courses, Teaching Methods
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Ahmad, Adnan; Zeshan, Furkh; Khan, Muhammad Salman; Marriam, Rutab; Ali, Amjad; Samreen, Alia – ACM Transactions on Computing Education, 2020
Gamification is the use of game elements in domains other than games. Gamification use is often suggested for difficult activities because it enhances users' engagement and motivation level. Due to such benefits, the use of gamification is also proposed in education environments to improve students' performance, engagement, and satisfaction.…
Descriptors: Educational Games, Educational Objectives, Computer Science Education, Instruction
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Alonso-Mencía, M. Elena; Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Delgado Kloos, Carlos – Australasian Journal of Educational Technology, 2021
Massive open online courses (MOOCs) require registered learners to be autonomous in their learning. Nevertheless, prior research studies showed that many learners lack the necessary self-regulated learning (SRL) skills to succeed in MOOCs. This research study aimed to gain insights into the relationships that exist between SRL and background…
Descriptors: Self Management, Independent Study, Learning Strategies, Online Courses
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Maranga, Jemar Jude A.; Matugas, Leilla Keith J.; Lim, Jorge Frederick W.; Romana, Cherry Lyn C. Sta. – International Association for Development of the Information Society, 2019
Teaching an introductory programming course to an average of 40 students while monitoring their performance can be a challenge for instructors. Preparing coding exercises with test cases and checking students' programs can prove to be time consuming at times. Moreover, programming has been known to be quite difficult for students to learn. To…
Descriptors: Online Courses, Programming Languages, Introductory Courses, Computer Science Education
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Sra, Pushp; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2018
Massive open online courses (MOOCs) have lately emerged as an effective form of distance education. Computer science is one of those disciplines in which MOOCs are quite common. We conducted a survey to know the opinion of computer science instructors and undergraduate students on MOOCs in an Indian university in March 2018. Of the 26 instructors…
Descriptors: Online Courses, Large Group Instruction, Distance Education, Educational Technology
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Junus, Kasiyah; Suhartanto, Heru; R-Suradijono, Sri Hartati; Santoso, Harry Budi; Sadita, Lia – Journal of Educators Online, 2019
An online discussion forum has the potential to facilitate collaborative learning that improves students' critical thinking. To explain the collaborative online learning experience, the Community of Inquiry (CoI) model has been proposed by a group of researchers. The model captures an in-depth and meaningful collaborative online learning process…
Descriptors: Learning Strategies, Metacognition, Cooperative Learning, Critical Thinking
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Santoso, Harry B.; Schrepp, Martin; Isal, R. Yugo Kartono; Utomo, Andika Yudha; Priyogi, Bilih – Journal of Educators Online, 2016
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ) and evaluate a learning management system. Although there is a growing interest on User Experience, there are still limited resources (i.e. measurement tools or questionnaires) available to measure user experience of any products, especially…
Descriptors: Student Centered Learning, Online Courses, Electronic Learning, Student Experience
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Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2014
For several years, we used Intel's flash-based game "IT Manager 3: Unseen Forces" as an experiential learning tool, where students had to act as a manager making real-time prioritization decisions about repairing computer problems, training and upgrading systems with better technologies as well as managing increasing numbers of technical…
Descriptors: Experiential Learning, Educational Games, Management Information Systems, Computer Science Education
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Lang, Guido – Information Systems Education Journal, 2016
This study tests the effects of tutorial format (i.e. video vs. text) on student attitudes and performance in online computing education. A one-factor within-subjects experiment was conducted in an undergraduate Computer Information Systems course. Subjects were randomly assigned to complete two Excel exercises online: one with a video tutorial…
Descriptors: Tutorial Programs, Online Courses, Multimedia Materials, Multimedia Instruction
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Al-Azawei, Ahmed; Lundqvist, Karsten – Electronic Journal of e-Learning, 2015
Online learning constitutes the most popular distance-learning method, with flexibility, accessibility, visibility, manageability and availability as its core features. However, current research indicates that its efficacy is not consistent across all learners. This study aimed to modify and extend the factors of the Technology Acceptance Model…
Descriptors: Student Attitudes, Online Courses, Psychometrics, Questionnaires
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Arslanyilmaz, Abdurrahman; Sullins, John – Quarterly Review of Distance Education, 2013
This study compares the discussion participation and performance of 7 undergraduate students enrolled in an e-commerce programming course during the spring semester of 2010 to that of 13 students enrolled in the same course during fall of that year. In the former course, the instructor participated in the required discussion only at the very end…
Descriptors: Teacher Participation, Undergraduate Students, Online Courses, Educational Technology
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Lewis, Colleen M. – Computer Science Education, 2011
This study investigates differences between collaboration methods in two summer enrichment classes for students entering the sixth grade. In one treatment, students used pair programming. In the other treatment, students engaged in frequent collaboration, but worked on their own computer. Students in the two treatments did not differ significantly…
Descriptors: Elementary School Students, Student Attitudes, Educational Research, Tests
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