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Ibrahim Arpaci; Mostafa Al-Emran; Noor Al-Qaysi; Mohammed A. Al-Sharafi – TechTrends: Linking Research and Practice to Improve Learning, 2025
The literature on generative "Artificial Intelligence" (AI) in education primarily focuses on its immediate benefits and applications, such as personalized learning, student engagement, and content generation. However, there is a notable absence of empirical research concerning the holistic use of generative AI within educational…
Descriptors: Artificial Intelligence, Technology Uses in Education, Sustainability, College Students
Haseski, Halil Ibrahim – International Journal of Research in Education and Science, 2020
The present study aimed to determine the effect of individual cyber security skills of pre-service teachers on their attitudes towards computer-assisted education. Thus, the present research was designed as a correlational study. The study participants included 241 senior pre-service teachers in different departments at Manisa Celal Bayar…
Descriptors: Computer Security, Computer Literacy, Preservice Teachers, Computer Assisted Instruction
Bin Zou; Qinglang Lyu; Yining Han; Zijing Li; Weilei Zhang – Computer Assisted Language Learning, 2025
Adapted from the Technology Acceptance Model (TAM), the Integrated Model of Technology Acceptance (IMTA) has been used to examine the perceptions and acceptance of computer-assisted language learning (CALL), such as online learning, mobile learning, and learning management systems. However, whether IMTA can be applied to empirical research on…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Noble, Sean M.; Saville, Jason D.; Foster, Lori L. – International Journal of Educational Technology in Higher Education, 2022
Post-secondary institutions are investing in and utilizing virtual reality (VR) for many educational purposes, including as a discretionary learning tool. Institutions such as vocational schools, community colleges, and universities need to understand what psychological factors drive students' acceptance of VR for learning in discretionary…
Descriptors: Computer Simulation, Video Technology, Computer Attitudes, Adoption (Ideas)
Ella Christiaans; So Yeon Lee; Kristy A. Robinson – Educational Psychology, 2024
Students want to learn computer science due to its usefulness for future careers, however they often meet challenges in introductory courses. In the increasingly digital world, it is important to understand some important psychological consequences of such challenges: perceived costs of pursuing computer science. This study thus investigated…
Descriptors: Undergraduate Students, Computer Science Education, Psychological Patterns, Student Attitudes
Jayoung Song; Juhee Lee – Education and Information Technologies, 2025
This study addresses the necessity of comprehending the remote learning environment for improving online course design and delivery. The primary objective is to investigate the impact of teaching, cognitive, and social presence, along with learner motivation from the Community of Inquiry framework, on students' learning satisfaction in both…
Descriptors: Synchronous Communication, Asynchronous Communication, Computer Mediated Communication, Distance Education
Falkenthal, Evan; Byrne, Andrew M. – Journal of Campus Activities Practice and Scholarship, 2020
Collegiate esports communities are as prone to bullying as other campus social spaces are. This pilot study surveyed student members of competitive online gaming clubs on a midsized university campus. Participants self-reported bullying experiences both in and out of game and indicated whether they primarily play support roles or core roles within…
Descriptors: Bullying, Student Attitudes, Student Behavior, Social Influences
Angelos Rodafinos; Vassilis Barkoukis; Katerina Tzafilkou; Despoina Ourda; Anastasios A. Economides; Maria Perifanou – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to examine the influence of digital competences, technology acceptance, and individual factors (gender and educational level) on academic achievement in Physical Education and Sports Science (PESS). Background: Prior research has established a positive correlation between digital competences and performance, but the…
Descriptors: Technological Literacy, Academic Achievement, Physical Education, Athletics
Saunders-Wyndham, James; Smith, Eleanor; Past, Travis H. – JALT CALL Journal, 2021
This study aims to measure student cognitive and metacognitive perceptions regarding computer use in university. This study addresses three key questions: (1) how does the model fit the key construct of metacognitive and self-efficacy beliefs; (2) to what degree do independent variables predict dependent factor outcomes; and (3) how can…
Descriptors: Computer Literacy, Metacognition, Self Efficacy, College Students
Crossley, Scott; Wan, Qian; Allen, Laura; McNamara, Danielle – Reading and Writing: An Interdisciplinary Journal, 2023
Synthesis writing is widely taught across domains and serves as an important means of assessing writing ability, text comprehension, and content learning. Synthesis writing differs from other types of writing in terms of both cognitive and task demands because it requires writers to integrate information across source materials. However, little is…
Descriptors: Writing Skills, Cognitive Processes, Essays, Cues
Al-Maroof, Rana Saeed; Salloum, Said A.; Hassanien, Aboul Ella; Shaalan, Khaled – Interactive Learning Environments, 2023
This study seeks to explore the effect of fear emotion on students' and teachers' technology adoption during COVID-19 pandemic. The study has made use of Google Meet© as an educational social platform in private higher education institutes. The data obtained from the study were analyzed by using the partial least squares structural equation…
Descriptors: COVID-19, Pandemics, Fear, Educational Technology
Karaoglan Yilmaz, Fatma Gizem – Technology, Pedagogy and Education, 2022
The purpose of this study is to examine the effect of student satisfaction on students' engagement and motivation in a mobile-based flipped classroom. A total of 222 university students taking the Computing I course designed as a mobile-based flipped classroom were recruited. Data were collected through three self-report instruments: the…
Descriptors: Flipped Classroom, Learner Engagement, Student Motivation, Student Satisfaction
Balouchi, Shima; Samad, Arshad Abdul – Education and Information Technologies, 2021
There is a wealth of research investigating language learners' adoption of digital technology in higher education. To date, however, research primarily focuses on the implementation of technology in formal learning either inside or outside of the classroom, and the associations between factors influencing learners' informal English learning in…
Descriptors: Second Language Learning, English (Second Language), Informal Education, Intention
Kaya, Suat – Research in Pedagogy, 2021
This research was conducted in an attempt to examine online learning satisfaction (OLS) level of the pre-service teachers and the influence of antecedents including computer anxiety (CA), internet anxiety (IA), online course anxiety (OCA), internet self-efficacy (ISE) and transactions including learner-instructor interaction (LII), learner-content…
Descriptors: Predictor Variables, Electronic Learning, Student Satisfaction, Preservice Teachers
Grant, Sean – International Journal of Computer-Assisted Language Learning and Teaching, 2022
This quantitative study takes an ecological perspective by examining classroom environmental variables, student motivational factors, and their relationship with form-focused and meaning-focused in-class willingness to communicate (WtC) during a fully online English as a Foreign Language Programme at a Macau University. Statistically significant…
Descriptors: Student Motivation, Student Attitudes, Second Language Learning, English (Second Language)

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