Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Educational Technology | 1 |
International Journal of… | 1 |
International Journal of… | 1 |
National Center for Analysis… | 1 |
Simulation and Games | 1 |
Author
Branck, Charles E. | 1 |
Foster, Lori L. | 1 |
Goldhaber, Dan | 1 |
Gosenpud, Jerry | 1 |
Long, Mark C. | 1 |
Noble, Sean M. | 1 |
Person, Ann E. | 1 |
Rooklyn, Jordan | 1 |
Saeed, Nauman | 1 |
Saville, Jason D. | 1 |
Sinnappan, Sukunesan | 1 |
More ▼ |
Publication Type
Reports - Research | 5 |
Tests/Questionnaires | 5 |
Journal Articles | 4 |
Education Level
Higher Education | 2 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Researchers | 1 |
Location
Washington | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Noble, Sean M.; Saville, Jason D.; Foster, Lori L. – International Journal of Educational Technology in Higher Education, 2022
Post-secondary institutions are investing in and utilizing virtual reality (VR) for many educational purposes, including as a discretionary learning tool. Institutions such as vocational schools, community colleges, and universities need to understand what psychological factors drive students' acceptance of VR for learning in discretionary…
Descriptors: Computer Simulation, Video Technology, Computer Attitudes, Adoption (Ideas)
Goldhaber, Dan; Long, Mark C.; Person, Ann E.; Rooklyn, Jordan – National Center for Analysis of Longitudinal Data in Education Research (CALDER), 2017
We investigate factors influencing student sign-ups for Washington State's College Bound Scholarship (CBS) program. We find a substantial share of eligible middle school students fail to sign the CBS, forgoing college financial aid. Student characteristics associated with signing the scholarship parallel characteristics of low-income students who…
Descriptors: Predictor Variables, Middle School Students, College Preparation, Mixed Methods Research
Saeed, Nauman; Sinnappan, Sukunesan – International Journal of Virtual and Personal Learning Environments, 2013
Second Life is a three dimensional multi-user virtual environment within the Web 2.0 suite of applications which has gained wide spread popularity amongst educators in the recent years. However, limited empirical research has been reported on the adoption of Second Life, especially within higher education. The majority of technology adoption…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Higher Education
Branck, Charles E.; And Others – Educational Technology, 1987
This study of 87 veterinary medical students at Auburn University tests the effectiveness and student acceptance of interactive videodisc as an alternative to animal experimentation and other traditional teaching methods in analyzing canine cardiovascular sounds. Results of the questionnaire used are presented, and benefits of interactive video…
Descriptors: Analysis of Variance, Cardiovascular System, Comparative Analysis, Computer Simulation

Gosenpud, Jerry – Simulation and Games, 1989
This discussion of research methodologies and performance prediction in business simulations describes a study of undergraduates that considered time in the prediction of simulation performance, and explored how relationships between performance and its antecedents vary over the simulation's duration. Hypotheses tested are explained and results of…
Descriptors: Business Administration Education, Correlation, Educational Games, Higher Education