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Christopher T. Arra – Journal of the Scholarship of Teaching and Learning, 2024
The study aimed to assess the effects of year in college on students' perceptions of the cooperative learning process. Ninety-six college students completed 5 open-ended questions that asked students about their preferences for cooperative learning activities. Forty-nine first-year students and 47 second-year students participated in the study. A…
Descriptors: Community College Students, Cooperative Learning, Student Attitudes, Preferences
Ravana, Venosha; Heng, Chua Kah; Yue, Wong Seng – Malaysian Online Journal of Educational Sciences, 2023
The Malaysian Education Blueprint 2013-2025 has increased emphasis on learning using projects and group work to support 21st century education goals in Malaysian secondary schools. In response to that, the current lower secondary science textbooks following the Integrated Curriculum for Secondary School (KSSM) have been revamped to include a…
Descriptors: Foreign Countries, Teacher Attitudes, Science Education, Secondary School Science
Ladwig, Adam; Berg-Poppe, Patti J.; Ikiugu, Moses; Ness, Brandon M. – Distance Learning, 2022
This study aimed to identify factors that impact graduate health students' preference for synchronous or asynchronous online lecture participation. Constructive factors were proposed and then measured for each participant via the Motivated Strategies for Learning Questionnaire scales. It was hypothesized that students ranking lower in the domains…
Descriptors: Influences, Preferences, Online Courses, Graduate Students
Sasipim Poompimol; Patcharin Panjaburee; Pratchayapong Yasri; Khajornsak Buaraphan – IAFOR Journal of Education, 2023
The collaborative board game was predicted to be a potential game-based learning environment to improve students' knowledge of cyberbullying and prevent cyberbullying behaviors. The games with the debriefing method could enhance the quality of the learning environment for improving the cognitive domain. Scholars pointed out that the well-designed…
Descriptors: Preferences, Computer Mediated Communication, Bullying, Educational Games
Szatkowski, Hannah D.; Brannan, Lauren R. – Journal of Faculty Development, 2019
This research describes a new method of peer evaluation for faculty who implement team learning in their course. It explored whether students preferred this method to other methods created by the course instructor. After creating a peer evaluation instrument using the Student-Driven Peer Evaluation Method in a team-based learning course and…
Descriptors: Peer Evaluation, Teamwork, Cooperative Learning, Preservice Teachers
Yu, Ke; Motlhabane, Monicah Gao – Journal of Information Technology Education: Research, 2022
Aim/Purpose: Social media platforms have been increasingly incorporated into teaching and learning. However, studies using mixed methods to explore WhatsApp's potential to broaden online teaching and learning remain limited. Background: This study reports the experiences and perspectives of undergraduate students in terms of their WhatsApp usage…
Descriptors: Social Media, Online Courses, Undergraduate Students, Foreign Countries
Murphy, Jackie; Swartzwelder, Kay; Serembus, Joanne; Roch, Shauna; Maheu, Shannon; Rockstraw, Rocky; Leggieri, Alyssa – Journal of Educators Online, 2021
Creating an engaging online course where students feel part of an online community can be challenging even for the most experienced online educator. Online discussions are a common tool used to connect students in online courses, but it is often limited to text-based posts. This international research study compared the use of text-based versus…
Descriptors: Online Courses, Sense of Community, Group Discussion, Computer Mediated Communication
College Students' Perceptions of Pleasure in Learning -- Designing Gameful Gamification in Education
A, Gulinna; Lee, Youngjin – International Journal on E-Learning, 2020
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and gamefulness of gamification. This paper has studied college students' perceptions of pleasure in learning to…
Descriptors: Game Based Learning, Teaching Styles, Instructional Effectiveness, Cooperative Learning
Habók, Anita; Magyar, Andrea – Cogent Education, 2020
The purpose of the study is to analyse how second language learning is supported by language learning strategies (LLS) and various learning approaches, namely, self-efficacy, instrumental motivation, effort and perseverance, and preferences for cooperative or competitive learning. The sample of the research was composed of students in Hungary in…
Descriptors: Cognitive Style, Second Language Learning, Second Language Instruction, Learning Strategies
Lee, Hye-Jung; Kim, Hyekyung; Byun, Hyunjung – Innovations in Education and Teaching International, 2017
This study analyses how high-achieving students approach team project-based learning (TPBL) and aims to identify the implications and challenges of TPBL practice in higher education. After interviewing 32 high-achieving students and surveying 1022 additional students at a South Korean university, we found that four factors were particularly…
Descriptors: High Achievement, Active Learning, Student Projects, Teamwork
Wismath, Shelly L.; Orr, Doug – Canadian Journal for the Scholarship of Teaching and Learning, 2015
Problem solving and collaborative communication are among the key 21st century skills educators want students to develop. This paper presents results from a study of the collaborative work patterns of 133 participants from a university level course designed to develop transferable problem-solving skills. Most of the class time in this course was…
Descriptors: Cooperative Learning, Problem Solving, Case Studies, Metacognition
Walker, Cheryl L.; Shore, Bruce M. – Gifted and Talented International, 2015
There has been a longstanding assumption that gifted, high-ability, or high-performing students prefer working alone; however, this may not be true in every case. The current study expanded on this assumption to reveal more nuanced learning preferences of these students. Sixty-nine high-performing and community-school students in Grades 5 and 6…
Descriptors: Academically Gifted, High Achievement, Preferences, Learning Processes
Siow, Lee-Fong – Malaysian Online Journal of Educational Sciences, 2015
This study reports the effectiveness of self- and peer-assessment in improving students' learning experience. Students in a group of four were required to submit two self-assessments, one after the first submission and the other during the final submission of the assignment. An anonymous assignment was then given to each group for a peer-based…
Descriptors: Student Attitudes, Learning Experience, Self Evaluation (Individuals), Peer Evaluation
Kumi-Yeboah, Alex; Yuan, Guangji; Dogbey, James – Online Learning, 2017
This exploratory study examined the perceptions of minority graduate students toward online collaborative learning activities. The participants were 20 minority graduate students from diverse cultural backgrounds (10 African Americans, 5 Hispanics, and 5 international students from Africa) enrolled in online graduate instructional technology and…
Descriptors: Graduate Students, Minority Group Students, Student Attitudes, Electronic Learning
Mishra, Punya; Mehta, Rohit – Journal of Digital Learning in Teacher Education, 2017
Twenty-first-century learning and how it differs from prior conceptions of learning have received significant attention lately. Kereluik, Mishra, Fahnoe, and Terry (2013) offered a synthesis of multiple expert frameworks and perspectives on 21st-century learning, summarizing them in nine forms of knowledge (under three broad categories:…
Descriptors: Educational Attitudes, Misconceptions, Teacher Attitudes, Teacher Surveys
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