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Showing 1 to 15 of 56 results Save | Export
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Fabic, Geela Venise Firmalo; Mitrovic, Antonija; Neshatian, Kourosh – International Journal of Artificial Intelligence in Education, 2019
The overarching goal of our project is to design effective learning activities for PyKinetic, a smartphone Python tutor. In this paper, we present a study using a variant of Parsons problems we designed for PyKinetic. Parsons problems contain randomized code which needs to be re-ordered to produce the desired effect. In our variant of Parsons…
Descriptors: Telecommunications, Handheld Devices, Cues, Intelligent Tutoring Systems
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Huang, Hui-Wen – Australasian Journal of Educational Technology, 2021
This study examined how smartphone-based collaborative video projects influenced English as a Foreign Language (EFL) learners' speaking performance and learning engagement using blended learning in China. The collaborative video projects helped students engage in two smartphone-based video filming tasks to combine language learning with real-life…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
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Berry, David Malcolm – MEXTESOL Journal, 2021
This paper investigates the effectiveness of students playing the "Spaceteam ESL" video game to enhance their pronunciation of English words and sentences. To achieve this goal, the researcher conducted a quasi-experimental pretest-posttest research design. The formation of the experimental group and control group employed the practice…
Descriptors: Pronunciation Instruction, Teaching Methods, Comparative Analysis, Instructional Effectiveness
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Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
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Rashtchi, Mojgan; Yazdani, Parisa – English Language Teaching Educational Journal, 2020
Nowadays, vocabulary as an influential domain in mastering second/foreign languages has encouraged researchers to put forth conceptualizations that can substantiate the successful learning of words. This study used WhatsApp to investigate the different impacts of two input modalities (voice messages vs. written texts) on EFL learners' intentional…
Descriptors: Intentional Learning, Vocabulary Development, Second Language Learning, English (Second Language)
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Ma, Xingxing; Yodkamlue, Butsakorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2019
This study investigated the effects of a self-developed mobile app on Chinese university EFL learners' vocabulary learning and retention. Their perceptions of the mobile app were also explored. Data were collected using mixed methods. The results can be summarized as follow: firstly, the students using the mobile app could learn more words than…
Descriptors: Vocabulary Development, Computer Software, Asians, College Students
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Imelda; Cahyono, Bambang Yudi; Astuti, Utari Praba – International Journal of Instruction, 2019
This study aims at investigating the effect of process writing approach combined with video-based mobile learning on the writing skill of Indonesian learners of English as a foreign language (EFL) across their creativity levels. A quasi-experimental study was employed by involving 61 learners of Vocational High School learners in Indonesia. They…
Descriptors: Process Approach (Writing), Writing Instruction, Creativity, English (Second Language)
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Reich, Stephanie M.; Yau, Joanna C.; Xu, Ying; Muskat, Tallin; Uvalle, Jessica; Cannata, Daniela – AERA Open, 2019
Increasingly, children are engaging in early literacy experiences through digital devices. This raises questions about how electronic reading compares to print reading. To assess this, we randomly assigned 200 children (3-5 years) to be read the same book (1) with auto-narration on a tablet or (2) by a researcher from a print book. Reading was…
Descriptors: Comparative Analysis, Preschool Children, Electronic Publishing, Books
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McDonald, Scott Douglas – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2017
Aim/Purpose: Students face many challenges improving their soft skills such as critical thinking. This paper offers one possible solution to this problem. Background: This paper considers one method of enhancing critical thinking through a problem-solving game called the Coffee Shop. Problem-solving is a key component to critical thinking, and…
Descriptors: Critical Thinking, Problem Solving, Thinking Skills, Educational Games
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Chen, Chia-Chen; Chen, Chien-Yi – Interactive Learning Environments, 2018
In recent years, mobile technology has been developing rapidly and has been widely used. There are many successful cases of mobile technology applied greatly in today's teaching and even combined with sensing devices to overcome the limitations of traditional learning environment. In order to make teaching more diversified, teachers currently…
Descriptors: Museums, Cognitive Style, Academic Achievement, Handheld Devices
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Baralt, Melissa; Darcy Mahoney, Ashley; Brito, Natalie – Child Language Teaching and Therapy, 2020
The early language environments of low-income Hispanic children can be negatively affected when their Spanish-speaking caregivers face racism, assimilation pressure, and/or misinformed advice based on English-only ideologies. This article reports on the design and efficacy of Háblame Bebé, a language-promoting phone application that encourages…
Descriptors: Low Income, Hispanic Americans, Spanish Speaking, Racial Bias
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Cheng, Gary; Guan, Yuanyuan; Chau, Juliana – Australasian Journal of Educational Technology, 2016
This paper discusses the findings of a research study investigating user acceptance of bring your own device (BYOD) practice to support teaching and learning in a Hong Kong university. Forty-four undergraduate students and two teachers participated in the study. To collect their ratings of agreement with respect to several BYOD-related issues,…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Undergraduate Students
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Raza, Mehwish – International Association for Development of the Information Society, 2017
Facebook is world's leading social network, 29% of its active members represent Pakistan. This study utilized Facebook for teachers' in-service training. Thirty teachers from different parts of Pakistan took part in this training that lasted for ten weeks. The researcher tested the impact of three independent variables namely: social interactions,…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Student Motivation
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Khodary, Manal Mohamed – English Language Teaching, 2017
This study aimed at exploring the effect of Edmodo use on developing Saudi English as a Foreign Language (EFL) students' Self-Directed Learning (SDL). It employed a quasi-experimental design that included a one group design. The participants (n = 45) were all fifth level students at Languages and Translation Department, Arar Faculty of Education…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Independent Study
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