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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Ludovic Le Bigot; Jean-François Rouet – Journal of Literacy Research, 2007
This study investigated the impact of prior knowledge, writing task, and hypertext format on university students' comprehension of multisource hypertext. Fifty-two students categorized as having high or low prior knowledge studied hypertext consisting of seven component texts on the topic of social influence. Some students were given a summary…
Descriptors: Comprehension, Prior Learning, Writing Assignments, Hypermedia
Enhancing Self-Efficacy for Computer Technologies through the Use of Positive Classroom Experiences.

Ertmer, Peggy A.; And Others – Educational Technology Research and Development, 1994
Describes a study of undergraduates completing electronic mail and word processing tasks that investigated the effects of experience on attitudes toward computers and judgment of confidence, or self-efficacy. Use of the Computer Technologies Survey is discussed, and treatment of experimental and control groups is described. Survey instrument and…
Descriptors: Computer Anxiety, Computer Assisted Instruction, Correlation, Electronic Mail