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Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
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Burchard, Melinda S.; Myers, Sarah K. – Journal of College Reading and Learning, 2019
A teacher educator and college librarian collaboratively designed and taught teacher education workshops about finding and evaluating what works in teaching. This study investigated interactions of self-efficacy for information literacy, self-efficacy for solving problems with evidence-based practices, skills of searching for and citing sources,…
Descriptors: Self Efficacy, Information Literacy, Evidence Based Practice, Teaching Methods
Yerly, Rebecca C.; McCarthy, Christopher J.; Murff, Robert C. – 1997
The possibility of using measures of ways of coping to predict career advancement activities was examined in a study of 104 undergraduate students (69% were Caucasian, 19% were Asian-American, 9% were Latina/Latino, and 46% were male) enrolled in a career planning course at a large southwestern university. The students completed the 50-item Ways…
Descriptors: Behavior Patterns, Career Development, Career Education, Career Exploration
Wasik, Barbara H.; Bryant, Donna M. – 1994
This document provides information on three adult problem-solving measures developed to assess the effects of participating in a problem-solving training program. Each measure is accompanied by a manual describing the purpose, administrative procedures, psychometric properties, and use in research studies. The first measure is the Parent Means-End…
Descriptors: Attitude Measures, Behavior Patterns, Behavior Rating Scales, Child Rearing
Shotsberger, Paul G. – 1993
To generate a useful means of analyzing think-aloud protocols of individual students, and to determine the extent to which practical information might be derived from transcripts and videotapes, this project focused on the problem-solving behaviors of 17 sixth-grade students videotaped while solving routine textbook word problems. Using a…
Descriptors: Analysis of Variance, Behavior Patterns, Check Lists, Classification