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Showing 1 to 15 of 31 results Save | Export
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Lawrence K. Ma; Yiu-Bun Chung; Eddie Shing-Chung Shee; Grace Fung-Ling Cheng; Kathryn Dawson – Psychology Teaching Review, 2024
The use of a drama-based pedagogical (DBP) approach, while well-documented to promote active learning and enhance students' generic skills, is under-utilised in the context of higher education, particularly in psychology learning and teaching (L&T). A project, comprising two virtual drama-integrated learning sessions, was implemented to gauge…
Descriptors: Foreign Countries, College Students, Drama, Experiential Learning
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Amalija Žakelj; Mara Cotic; Daniel Doz – Cogent Education, 2024
The present research investigates the effects of an active and experiential learning approach on eighth-grade students' mathematics achievement employing a quasi-experimental research design. A total of 231 students from four Slovenian primary schools participated in the study, with 101 students assigned to the experimental group (EG) and 130 to…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Grade 8
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Abasi-amefon O. Affia; Alexander Nolte; Raimundas Matulevicius – Informatics in Education, 2023
While Internet of Things (IoT) devices have increased in popularity and usage, their users have become more susceptible to cyber-attacks, thus emphasizing the need to manage the resulting security risks. However, existing works reveal research gaps in IoT security risk management frameworks where the IoT architecture -- building blocks of the…
Descriptors: Internet, Equipment, Information Security, Risk Management
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Hulaikah, Mifta; Degeng, I. Nyoman Sudana; Sulton; Murwani, F. Danardana – International Journal of Instruction, 2020
This study examined the effect of experiential learning and the adversity quotient in the problem-solving ability of accounting vocational college students. The subjects were 120 participants selected and assigned to control and experimental groups. The experimental group was given experiential learning with four steps. Learners participated in a…
Descriptors: Experiential Learning, Problem Solving, Vocational Education, Accounting
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Lyon, Edward G.; Kochevar, R.; Gould, J. – International Journal of Science Education, 2023
Making in schools, where students produce and share physical or virtual objects, has garnered increased global attention for its potential to foster twenty-first century learning in STEM and develop students' inventiveness, creativity, and entrepreneurial thinking. However, there has been limited attention paid to how maker-centred learning…
Descriptors: Undergraduate Students, STEM Education, Self Concept, Individual Development
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Michael Ridley – College & Research Libraries, 2024
As part of a broader information literacy agenda, academic libraries are interested in advancing algorithmic literacy. Folk theories of algorithmic decision-making systems, such as recommender systems, can provide insights into designing and delivering enhanced algorithmic literacy initiatives. Users of the Spotify music recommendation systems…
Descriptors: Foreign Countries, Academic Libraries, Information Literacy, Artificial Intelligence
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Walan, Susanne; Gericke, Niklas – International Journal of Technology and Design Education, 2023
This case study aimed to investigate teachers' reflections on the transfer of makerspace activities into classrooms. Primary and secondary STEM teachers participated in a Continuous Professional Development programme about makerspaces. Data were collected in the form of written reflections and semi-structured interviews after the teachers…
Descriptors: Elementary School Teachers, Secondary School Teachers, STEM Education, Faculty Development
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Behnam Soltani; Karsten E. Zegwaard – International Journal of Work-Integrated Learning, 2024
To understand graduate employability, this paper uses a landscape of practice (LofP) lens, and methods including narrative frames, observations, and interviews to interpret capability development and identity construction of learners in a work-based learning masters program. It argues that learners enhance employability, capabilities, and…
Descriptors: Employment Potential, Communities of Practice, Masters Programs, Ability
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Upahi, Johnson E.; Ramnarain, Umesh – Journal of Baltic Science Education, 2020
Open-ended problem-solving skills have been identified as employable skills, which undergraduate students will need to have in order to cope with real-life problems in their workplaces after graduation. However, the development and assessment of these skills have been inconsistent across courses offered in universities. This research examined…
Descriptors: Correlation, Short Term Memory, Difficulty Level, Problem Solving
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Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
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Hatisaru, Vesife; Fraser, Sharon – Teaching Science, 2021
In this paper, the authors introduce a research instrument (Draw a STEM Learning Environment: D-STEM) and its accompanying rubric (the D-STEM Rubric), both of which were developed based upon relevant research studies. The authors describe their usefulness to school principals in commencing conversations with their school's STEM [Science,…
Descriptors: STEM Education, Freehand Drawing, Teacher Attitudes, Educational Environment
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Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving
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