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Meeli Rannastu-Avalos; Leo A. Siiman; Mario Mäeots – Journal of Baltic Science Education, 2025
Collaborative problem-solving (CPS) is increasingly essential in both scientific practice and modern education, yet remains difficult to embed authentically in classrooms. This study addressed that gap by integrating CPS into a ninth-grade biology lesson using a smartphone-based asymmetric simulation. The innovative three-phase instructional…
Descriptors: Cooperative Learning, Problem Solving, Telecommunications, Handheld Devices
Viktor Shurygin; Tatyana Anisimova; Raushan Orazbekova; Nikolay Pronkin – Interactive Learning Environments, 2024
Teachers are increasingly incorporating new learning materials into their classes: mobile apps, VR, and other results of humanity's digital development. The aim of the study was to compare the impact of the traditional approach to teaching mathematics and the use of MalMath application on the academic performance of students in terms of conceptual…
Descriptors: Mathematics Teachers, Preservice Teachers, Preservice Teacher Education, Mathematics Instruction
Shvarts, Anna; van Helden, Gitte – Mathematical Thinking and Learning: An International Journal, 2023
Educational technologies develop quickly. Which functions of face-to-face education can be substituted by technology for distance learning? One of the risks of online education is the lack of embodied interactions. We investigate what embodied interactive technologies might offer for teaching trigonometry when learning at a distance. In a multiple…
Descriptors: Graphs, Sensory Integration, Psychomotor Skills, Distance Education
Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
Sun, Koun Tem; Chen, Meng Hsun – International Journal of Information and Communication Technology Education, 2020
In this paper, the development of the MAR (mobile augmented reality) remedial teaching program is described. It allowed students to manipulate augmented objects through AURASMA app via internet and find leads to solve geometry problems regarding compound-cube-surface area. In order to foster students' spatial abilities, the program provided…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Elementary School Mathematics
Boz-Yaman, Burçak; Uyarli, Melike – Journal of Inquiry Based Activities, 2018
In this study, a mathematical modeling activity was designed and implemented in a seventh grade classroom. The students were first expected to examine a given mathematical model of a problem that is based on a real life situation and then build a model depending on their own criteria. The mathematical modeling activity which was designed by the…
Descriptors: Mathematical Models, Grade 7, Mathematics Instruction, Problem Solving
Risser, H. Smith; Bottoms, SueAnn; Clark, Candice – Educational Media International, 2019
The purpose of this paper was to examine the relationship between the problems of practice teachers encounter and social media use. In this study seven teacher bloggers were interviewed about their professional use of blogs and Twitter. Data from the interviews were compared with data from teachers' blogs and Twitter networks. Results indicated…
Descriptors: Social Media, Teaching Methods, Educational Technology, Technology Uses in Education
Yakubova, Gulnoza; Zehner, Ashley; Aladsani, Mohamed – Journal of the International Association of Special Education, 2017
The purpose of this study was to examine the effects of the Self-Determined Career Development Model (SDCDM) on progress towards three goals of a young adult with autism spectrum disorder (ASD), using a multiple probe across goals design. Following the intervention, the young adult made progress towards each of his three goals that exceeded the…
Descriptors: Young Adults, Autism, Pervasive Developmental Disorders, Career Development
Wang, Yangting; Christiansen, M. Sidury – International Journal of Computer-Assisted Language Learning and Teaching, 2019
A majority of research on mobile-assisted language learning focuses on traditional English language learners: thus, little attention has been paid to older adult learners. The purpose of the study is to explore the learning experiences of Chinese older adults using the free and popular English learning mobile apps, Duolingo/Hello English,…
Descriptors: English (Second Language), Second Language Learning, Adult Learning, Adult Students
McDonald, Scott Douglas – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2017
Aim/Purpose: Students face many challenges improving their soft skills such as critical thinking. This paper offers one possible solution to this problem. Background: This paper considers one method of enhancing critical thinking through a problem-solving game called the Coffee Shop. Problem-solving is a key component to critical thinking, and…
Descriptors: Critical Thinking, Problem Solving, Thinking Skills, Educational Games
Morais, Adolfo; Barragués, José Ignacio; Guisasola, Jenaro – Journal of Computers in Mathematics and Science Teaching, 2015
This work describes the design and evaluation of a proposal to use Classroom Response Systems (CRS), intended to promote participative classes of Mathematics at University. The proposal is based on Problem Based Learnig (PBL) and uses Robert's six hypotheses for mathematical teaching-learning. The results show that PBL is a relevant strategy to…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Technology Uses in Education
Brandt, Rusty; Bercovitz, Elizabeth; McNally, Susan; Zimmerman, Linda – Partnership for Assessment of Readiness for College and Careers, 2015
A usability study was conducted by the Research and Innovation Network and Assessment Solutions Design to assess the usability of a drawing response interaction type. The Partnership for Assessment of Readiness for College and Careers (PARCC) commissioned a multi-part study to determine the viability of using the drawing response interaction on…
Descriptors: Usability, Partnerships in Education, Consortia, Career Readiness
Pasnik, Shelley; Moorthy, Savitha; Hupert, Naomi; Llorente, Carlin; Silander, Megan; Dominguez, Ximena – Education Development Center, Inc., 2015
The study presented here addresses the question of how time spent viewing and playing with PBS KIDS educational, non-commercial media at home, in family settings, can foster positive outcomes for children and parents/caregivers. The study focused on PEG+CAT, a first-generation transmedia program designed to promote children's mathematics and…
Descriptors: Family Environment, Mathematics Skills, Access to Education, Public Television

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