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Jun Moriyama; Toshikazu Yamamoto; Hiroyuki Muramatsu; Hirotsugu Taguchi; Tadashi Ohtani; Ping Yang; Akira Kikuchi; Koushi Ueno; Yoichi Miyagawa; Shigekazu Watanabe – Design and Technology Education, 2024
It is considered important to clarify the role of technology and engineering education for evolving STEM/STEAM education in each country. However, in Japan, unlike in other countries, the focus on STEAM education began after 2018, so the relevance of STEAM education to technology and engineering education has not yet been fully discussed.…
Descriptors: Foreign Countries, Educational Technology, Technological Literacy, Engineering Education
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Lee, Sungeun; Choi, Bokgiu; Maia, Camilla Cavalcante; Park, Jaewan; Youm, Sang Hoon; Lee, Sangwon – International Journal of Technology and Design Education, 2022
With the growing complexity of design technology and the emergence of intelligent design assistance, architectural studio classes are facing a new pedagogical paradigm. The digital literacy of younger generations and availability of scientific simulation have the potential to transform the traditional master-apprentice model. In our experiment, we…
Descriptors: Teaching Methods, Design, Architectural Education, Technological Literacy
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Jiangyue Liu; Jing Ma; Siran Li – Education and Information Technologies, 2025
This study developed a school-based AI curriculum suitable for senior high school students, with the primary objective of enhancing their mastery of knowledge and proficiency in AI, as well as their computational thinking abilities. The curriculum was designed with an awareness of the practical challenges encountered by the subject school in their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Computation
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Valtonen, Teemu; Sointu, Erkko; Kukkonen, Jari; Kontkanen, Sini; Lambert, Matthew C.; Mäkitalo-Siegl, Kati – Australasian Journal of Educational Technology, 2017
Twenty-first century skills have attracted significant attention in recent years. Students of today and the future are expected to have the skills necessary for collaborating, problem solving, creative and innovative thinking, and the ability to take advantage of information and communication technology (ICT) applications. Teachers must be…
Descriptors: Preservice Teachers, Preservice Teacher Education, Pedagogical Content Knowledge, Technological Literacy
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Gutman, Mary; Steiner, Dasi; Mendelovich, Miriam – African Educational Research Journal, 2016
The current tendency to integrate Information and Communication Technology (ICT) into teaching challenges teachers to both develop and convey Technological Pedagogical Knowledge (TPK). This study examines the extent to which science teachers who have integrated ICT into their practice really demonstrate awareness of the aspects of meaningful…
Descriptors: Information Technology, Technology Integration, Science Education, Science Teachers
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Jang, Sunghoon – Journal of STEM Education: Innovations and Research, 2018
We are on a threshold of a revolution in technology education where human knowledge is increasing at an extremely rapid rate. In the wake of these technological advancements, the required workforce skills and competencies are constantly changing. This combination of human knowledge and technological advancements is placing a demand on educators to…
Descriptors: Urban Schools, Higher Education, Extracurricular Activities, Career Readiness
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Alkahtani, Aishah – International Journal of Education and Development using Information and Communication Technology, 2017
A study was conducted the information and communications technology component (ICT) of the King Abdullah Public Education Development project (the Project)--part of sweeping educational reforms in Saudi Arabia at four schools in two cities. This study presents two significant shortcomings key players encountered: A lack of training and a lack of…
Descriptors: Technology Integration, Educational Technology, Teaching Methods, Barriers
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Croes, Jo-Anne V.; Visser, Melina M. – Journal of Information Systems Education, 2015
The Google Online Marketing Challenge (GOMC) is a global, online student competition sponsored by Google. It is a prime example of an experiential learning activity that includes using real money ($250 sponsored by Google) with a real client. The GOMC has yielded compelling results in student engagement and learning objectives related to the…
Descriptors: Internet, Search Engines, Experiential Learning, Marketing
Brandt, Rusty; Bercovitz, Elizabeth; McNally, Susan; Zimmerman, Linda – Partnership for Assessment of Readiness for College and Careers, 2015
A usability study was conducted by the Research and Innovation Network and Assessment Solutions Design to assess the usability of a drawing response interaction type. The Partnership for Assessment of Readiness for College and Careers (PARCC) commissioned a multi-part study to determine the viability of using the drawing response interaction on…
Descriptors: Usability, Partnerships in Education, Consortia, Career Readiness
Brandt, Rusty; Bercovitz, Elizabeth; Zimmerman, Linda – Partnership for Assessment of Readiness for College and Careers, 2015
The Partnership for Assessment of Readiness for College and Careers (PARCC) commissioned a multi-part study to determine the viability of using the drawing response interaction on the PARCC Mathematics Assessment. This study in particular focused on students with disabilities. PARCC has over 40 interaction types on the summative assessments. Why…
Descriptors: Usability, Freehand Drawing, Computer Software, Computer Assisted Testing
OECD Publishing, 2014
The Programme for International Assessment of Adult Competencies (PIAAC) will establish technical standards and guidelines to ensure that the survey design and implementation processes of PIAAC yield high-quality and internationally comparable data. This document provides a revised version of the technical standards and guidelines originally…
Descriptors: Adults, International Assessment, Adult Literacy, Competence
Tew, E. James, Jr. – 1985
The purpose of this practicum was to determine if adult students engaged in training for high technology jobs can realize a time savings if customary or metric units of measure are used for practical mathematical calculations. Two quizzes were developed, and validated, using customary and metric units for the same type of problem, and the time to…
Descriptors: Adult Education, Adult Learning, Algorithms, Computation