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Trang Phan; Myunghwan Shin – International Journal of Designs for Learning, 2021
This design case describes the implementation of the Human-centered Design process, developed by the world leading design firm IDEO and Stanford d. school. The process describes the technology integration onto a teaching credential program course at a university in Central California. It reports the thought process to adopting HCD in the course…
Descriptors: Technology Education, Student Teachers, Technology Integration, Assignments
Zhongzhou Chen; Tong Wan – Physical Review Physics Education Research, 2025
This study examines the feasibility and potential advantages of using large language models, in particular GPT-4o, to perform partial credit grading of large numbers of student written responses to introductory level physics problems. Students were instructed to write down verbal explanations of their reasoning process when solving one conceptual…
Descriptors: Grading, Technology Uses in Education, Student Evaluation, Science Education
Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
Pabuçcu Akis, Aybüke; Demirer, Isil – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2023
The study presents an integrated STEM activity involving a 3D printer and entrepreneurial problem solving. The study was conducted with 20 high school students who worked in groups to make their own unique kolonya (a traditional Turkish sanitizer), similar to eau de Cologne. They then designed kolonya bottles using TinkerCad before producing them…
Descriptors: STEM Education, Computer Peripherals, Printing, Problem Solving
Wijnen, Frances; Walma van der Molen, Juliette; Voogt, Joke – Education and Information Technologies, 2023
Critical thinking, creative thinking, problem solving and other so-called higher-order thinking skills are regarded as crucial for students to develop. Research shows that technology can be used as a tool to stimulate students' higher-order thinking skills. However, most teachers rarely use new technology to stimulate students to engage in…
Descriptors: Elementary School Teachers, Teacher Attitudes, Technology Uses in Education, Thinking Skills
Boudreaux, Gregory M.; Haugh, Janine; Johnson, Ed; Tinney, Laura; Whitlock, Cathy – PRIMUS, 2022
Several publishing companies now offer competing brands of online homework (OHW) software. Students rarely have a voice in choosing their required course materials, even though, ultimately, they will be asked to use and pay for these systems. In this study, Calculus I students each tested three different OHW systems. The students were then asked…
Descriptors: Mathematics Instruction, Calculus, Homework, Educational Technology
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
Ozkan Ergene; Busra Caylan Ergene – Education and Information Technologies, 2025
One of the aims of the present study was to reveal and compare the performance of ChatGPT versions (GPT-4o, GPT-4, and GPT-3.5), MathGPT, and Gemini in solving 390 mathematical problems in interactive mathematics e-textbooks across various dimensions. The other aim was to identify the affordances and constraints of ChatGPT through the instrumental…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Electronic Books
Chou, Chih-Yueh; Chang, Chun-Ho – Educational Technology & Society, 2021
Help-seeking is an important self-regulated learning strategy and skill for effective learning. Studies have found that some students have poor help-seeking behaviors and that this leads to poor learning performance. Some researchers have developed help-seeking regulation mechanisms to detect and regulate students' poor help-seeking behaviors.…
Descriptors: Help Seeking, Computer Assisted Instruction, Student Behavior, Technology Uses in Education
Morrison-Love, David – Global Education Review, 2014
The ability of pre-service teachers (PSTs) to transfer learning between subjects and contexts when problem solving is critical for developing their capability as technologists and teachers of technology. However, a growing body of literature suggests this ability is often assumed or over-estimated, and rarely developed explicitly within courses or…
Descriptors: Preservice Teachers, Transfer of Training, Technology Education, Problem Solving
Leonard, Michael S. – Journal of Chemical Education, 2020
A bridge course intended to ease the transition from Organic Chemistry I to II was designed for a January term that spans 2 weeks and features sharply focused topics courses. In the first week, key topics from Organic Chemistry I are revisited to ensure that students have a firm foundation on which to build. During the second week, a selection of…
Descriptors: Organic Chemistry, Science Instruction, College Science, Undergraduate Study
Almulla, Mohammed Abdullatif – Cogent Education, 2023
This study looks at whether creativity and critical thinking help students solve problems and improve their grades by mediating the link between 21st century skills (learning motivation, cooperativity, and interaction with peers, engagement with peers, and a smart classroom environment). The mediating relationship between creativity and critical…
Descriptors: Constructivism (Learning), Critical Thinking, Creativity, Problem Solving
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Serik Polatuly; Sherzod Ramankulov; Indira Usembayeva; Danakul Kazakhbayeva; Nurdaulet Shektibayev; Bakytzhan Kurbanbekov; Elmurat Dosymov – Cogent Education, 2024
The research study concentrates on the incorporation of case technology to augment the enhancement of research competencies among future physicists. The study scrutinizes the influence of case technology on students' research capabilities and their aptitude to apply theoretical knowledge to practical situations. The main objective was to identify…
Descriptors: Student Empowerment, Occupational Aspiration, Physics, Scientists
Jiangyue Liu; Jing Ma; Siran Li – Education and Information Technologies, 2025
This study developed a school-based AI curriculum suitable for senior high school students, with the primary objective of enhancing their mastery of knowledge and proficiency in AI, as well as their computational thinking abilities. The curriculum was designed with an awareness of the practical challenges encountered by the subject school in their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Computation